static void Main(string[] args) { th = new Thread(Do); th.IsBackground = true; th.Start(); Do(); th.Join(); double idling = ResourceMap.GetCurrentIdlePercentage(resourceName); double overload = ResourceMap.GetOverloadPercentage(resourceName, 2); double overloadRate = ResourceMap.GetOverloadRate(resourceName); double speed = SpeedMap.GetCurrentSpeed(resourceName); }