static int LoadAsset(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <UnityEngine.GameObject, LuaInterface.LuaFunction>(L, 2)) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.ToObject(L, 2); LuaFunction arg2 = ToLua.ToLuaFunction(L, 3); ResourceLoad.LoadAsset(arg0, arg1, arg2); return(0); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Transform, LuaInterface.LuaFunction>(L, 2)) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 2); LuaFunction arg2 = ToLua.ToLuaFunction(L, 3); ResourceLoad.LoadAsset(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: ResourceLoad.LoadAsset")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static ConfigFile LoadSingleConfigure(string filename) { ConfigFile file = null; float delta = Time.realtimeSinceStartup; TextAsset config = ResourceLoad.LoadAsset <TextAsset>("Config/" + filename); delta = Time.realtimeSinceStartup - delta; readTime += delta; if (config != null) { file = LoadSingleConfigure(filename, config.text); } return(file); }
public void LoadForResourceByUrl(string url, Action <UnityEngine.Object> callback) { var info = cfg.ResData.GetResInfoByUrl(url); if (info == null) { Debug.LogError("资源路径不存在 url:" + url); if (callback != null) { callback(null); } } else { Object asset; if (mAllRes.ContainsKey(info.address)) { asset = mAllRes[info.address]; } else { asset = ResourceLoad.LoadAsset(url.Replace("r://", "").Replace(info.type, "")); if (asset == null) { Debug.LogError("加载Resource资源失败 url:" + url); } else { mAllRes[info.address] = asset; } } if (callback != null) { callback(asset); } } }