public void Create(string FileName) { m_tableResource = new Dictionary <string, GameObject>(); TextParser Parser = Main.parser; Parser.Open(FileName); bool IsLoop = true; while (IsLoop) { GameObject CurObject = null; string ResourceTypeName = Parser.GetTokenChar(); if (Parser.INVALID_VALUE.ToString() == ResourceTypeName || ResourceTypeName == null) { IsLoop = false; } else { if (ResourceTypeName == "EZGUI_TEXTURE") { string ObjectName = Parser.GetTokenChar(); string ObjectPath = Parser.GetTokenChar(); int PosX = Parser.GetTokenInt(); int PosY = Parser.GetTokenInt(); int PosZ = Parser.GetTokenInt(); string BasePosType = Parser.GetTokenChar(); CurObject = ResourceLoad.GetEZGUI_TEXTURE(ObjectName, ObjectPath, PosX, PosY, PosZ, BasePosType); } else if (ResourceTypeName == "EZGUI_BUTTON") { string ObjectName = Parser.GetTokenChar(); string ObjectPath = Parser.GetTokenChar(); int PosX = Parser.GetTokenInt(); int PosY = Parser.GetTokenInt(); int PosZ = Parser.GetTokenInt(); string BasePosType = Parser.GetTokenChar(); CurObject = ResourceLoad.GetEZGUI_BUTTON(ObjectName, ObjectPath, PosX, PosY, PosZ, BasePosType); } else if (ResourceTypeName == "EZGUI_RADIO") { string ObjectName = Parser.GetTokenChar(); string ObjectPath = Parser.GetTokenChar(); int PosX = Parser.GetTokenInt(); int PosY = Parser.GetTokenInt(); int PosZ = Parser.GetTokenInt(); string BasePosType = Parser.GetTokenChar(); CurObject = ResourceLoad.GetEZGUI_RADIOBUTTON(ObjectName, ObjectPath, PosX, PosY, PosZ, BasePosType); } else if (ResourceTypeName == "MOBILE_PREFAB_IMAGE") { string ObjectName = Parser.GetTokenChar(); string ObjectPath = Parser.GetTokenChar(); CurObject = ResourceLoad.GetMOBILE_PREFAB_IMAGE(ObjectName, ObjectPath); } else if (ResourceTypeName == "EZTEXT_FIELD") { string ObjectName = Parser.GetTokenChar(); string ObjectPath = Parser.GetTokenChar(); int PosX = Parser.GetTokenInt(); int PosY = Parser.GetTokenInt(); int PosZ = Parser.GetTokenInt(); string BasePosType = Parser.GetTokenChar(); CurObject = ResourceLoad.GetEZGUI_TEXTFIELD(ObjectName, ObjectPath, PosX, PosY, PosZ, BasePosType); } else if (ResourceTypeName == "EZGUI_SLIDER") { string ObjectName = Parser.GetTokenChar(); string ObjectPath = Parser.GetTokenChar(); int PosX = Parser.GetTokenInt(); int PosY = Parser.GetTokenInt(); int PosZ = Parser.GetTokenInt(); string Direction = Parser.GetTokenChar(); string Anchor = Parser.GetTokenChar(); string BasePosType = Parser.GetTokenChar(); CurObject = ResourceLoad.GetEZGUI_SLIDER(ObjectName, ObjectPath, PosX, PosY, PosZ, Direction, Anchor, BasePosType); } else if (ResourceTypeName == "EZ_PROGRESS_BAR") { string ObjectName = Parser.GetTokenChar(); string ObjectPath = Parser.GetTokenChar(); int PosX = Parser.GetTokenInt(); int PosY = Parser.GetTokenInt(); int PosZ = Parser.GetTokenInt(); string BasePosType = Parser.GetTokenChar(); CurObject = ResourceLoad.GetEZGUI_PROGRESSBAR(ObjectName, ObjectPath, PosX, PosY, PosZ, BasePosType); } else if (ResourceTypeName == "EZGUI_SPRITE_TEXT") { string ObjectName = Parser.GetTokenChar(); string ObjectPath = Parser.GetTokenChar(); int PosX = Parser.GetTokenInt(); int PosY = Parser.GetTokenInt(); int PosZ = Parser.GetTokenInt(); string Anchor = Parser.GetTokenChar(); string Allignment = Parser.GetTokenChar(); string Text = Parser.GetTokenChar(); string BasePosType = Parser.GetTokenChar(); CurObject = ResourceLoad.GetEZGUI_SPRITETEXT(ObjectName, ObjectPath, PosX, PosY, PosZ, Anchor, Allignment, Text, BasePosType); } else if (ResourceTypeName == "EZGUI_OUTLINE_TEXT") { string ObjectName = Parser.GetTokenChar(); string FrontPath = Parser.GetTokenChar(); string BackPath = Parser.GetTokenChar(); int PosX = Parser.GetTokenInt(); int PosY = Parser.GetTokenInt(); int PosZ = Parser.GetTokenInt(); string Anchor = Parser.GetTokenChar(); string Allignment = Parser.GetTokenChar(); string Text = Parser.GetTokenChar(); string BasePosType = Parser.GetTokenChar(); CurObject = ResourceLoad.GetEZGUI_OUTLINETEXT(ObjectName, FrontPath, BackPath, PosX, PosY, PosZ, Anchor, Allignment, Text, BasePosType); } else if (ResourceTypeName == "EZGUI_BUTTON_OUTLINE") { string ObjectName = Parser.GetTokenChar(); string ObjectPath = Parser.GetTokenChar(); string FrontPath = Parser.GetTokenChar(); string BackPath = Parser.GetTokenChar(); int PosX = Parser.GetTokenInt(); int PosY = Parser.GetTokenInt(); int PosZ = Parser.GetTokenInt(); string Anchor = Parser.GetTokenChar(); string Allignment = Parser.GetTokenChar(); string Text = Parser.GetTokenChar(); string BasePosType = Parser.GetTokenChar(); CurObject = ResourceLoad.GetEZGUI_BUTTON_OUTLINE(ObjectName, ObjectPath, FrontPath, BackPath, PosX, PosY, PosZ, Anchor, Allignment, Text, BasePosType); } else if (ResourceTypeName == "EZGUI_SCROLL_LIST") { string ObjectName = Parser.GetTokenChar(); int PosX = Parser.GetTokenInt(); int PosY = Parser.GetTokenInt(); int PosZ = Parser.GetTokenInt(); int TextureSizeX = Parser.GetTokenInt(); int TextureSizeY = Parser.GetTokenInt(); string Orientation = Parser.GetTokenChar(); string Direction = Parser.GetTokenChar(); string Alignment = Parser.GetTokenChar(); string BasePosType = Parser.GetTokenChar(); CurObject = ResourceLoad.GetEZGUI_SCROLLLIST(ObjectName, PosX, PosY, PosZ, TextureSizeX, TextureSizeY, Orientation, Direction, Alignment, BasePosType); } else if (ResourceTypeName == "MESH") { string ObjectName = Parser.GetTokenChar(); string ObjectPath = Parser.GetTokenChar(); float ModelPosX = Parser.GetTokenReal(); float ModelPosY = Parser.GetTokenReal(); float ModelPosZ = Parser.GetTokenReal(); float RotateX = Parser.GetTokenReal(); float RotateY = Parser.GetTokenReal(); float RotateZ = Parser.GetTokenReal(); float ScaleX = Parser.GetTokenReal(); float ScaleY = Parser.GetTokenReal(); float ScaleZ = Parser.GetTokenReal(); //CurObject = (GameObject)Instantiate(ObjectPath, Vector3.zero, Quaternion.identity); CurObject = (GameObject)GameObject.Instantiate(Resources.Load(ObjectPath, typeof(GameObject)), Vector3.zero, Quaternion.identity); CurObject.AddComponent <ObjectMesh>(); CurObject.GetComponent <ObjectMesh>().Create(); CurObject.GetComponent <ObjectMesh>().SetName(ObjectName); CurObject.GetComponent <ObjectMesh>().SetPos(new Vector3(ModelPosX, ModelPosY, ModelPosZ)); CurObject.GetComponent <ObjectMesh>().SetRotate(new Vector3(RotateX, RotateY, RotateZ)); CurObject.GetComponent <ObjectMesh>().SetScale(new Vector3(ScaleX, ScaleY, ScaleZ)); Transform[] trans; trans = CurObject.GetComponentsInChildren <Transform>(); MeshFilter mf = null; MeshRenderer mr = null; // foreach (Transform ObjectTrans in trans) // { // if(ObjectTrans.gameObject.name == "collider") // { // ObjectTrans.gameObject.AddComponent<Rigidbody>(); // // Rigidbody ObjectRigidbody = ObjectTrans.gameObject.GetComponent<Rigidbody>(); // // ObjectRigidbody.drag = 0; // ObjectRigidbody.useGravity = false; // ObjectRigidbody.isKinematic = true; // ObjectRigidbody.detectCollisions = true; // // ObjectTrans.gameObject.AddComponent<BoxCollider>(); // ObjectTrans.gameObject.GetComponent<BoxCollider>().collider.isTrigger = true; // // ObjectTrans.gameObject.GetComponent<BoxCollider>().center = new Vector3(0.0f, 0.8f, 0.0f); // ObjectTrans.gameObject.GetComponent<BoxCollider>().size = new Vector3(ObjectTrans.gameObject.GetComponent<BoxCollider>().size.x - 0.15f, // 1.5f, // ObjectTrans.gameObject.GetComponent<BoxCollider>().size.z- 0.15f); // // mf = ObjectTrans.gameObject.GetComponent<MeshFilter>(); // mr = ObjectTrans.gameObject.GetComponent<MeshRenderer>(); // // DestroyImmediate(mf); // DestroyImmediate(mr); // } // else if(ObjectTrans.gameObject.name == "collider2") // { // DestroyImmediate(ObjectTrans.gameObject); // } // else if(ObjectTrans.gameObject.name == "smoke") // { // mf = ObjectTrans.gameObject.GetComponent<MeshFilter>(); // mr = ObjectTrans.gameObject.GetComponent<MeshRenderer>(); // // DestroyImmediate(mf); // DestroyImmediate(mr); // } // CurObject.SetActiveRecursively(false); // } CurObject.name = ObjectName; CurObject.transform.parent = Main.inst.GetResourceObject_MESH().transform; } } if (CurObject) { AddResource(CurObject); } } Parser.Close(); }