コード例 #1
0
ファイル: ResourceManager.cs プロジェクト: trollfaust/CivIdle
        private void Start()
        {
            resourceDisplayGroups = new List <ResourceDisplayGroup>();
            resourceCategories    = new List <ResourceCategory>();
            System.Array.Sort(allResources, delegate(Resource x, Resource y) { return(x.resourceCategory.CompareTo(y.resourceCategory)); });

            for (int i = 0; i < allResources.Length; i++)
            {
                Resource item = allResources[i];
                if (!resourceCategories.Contains(item.resourceCategory))
                {
                    GameObject           gO    = Instantiate(resourceDisplayGroupPrefab, resourceDisplayParent) as GameObject;
                    ResourceDisplayGroup group = gO.GetComponent <ResourceDisplayGroup>();
                    string title = item.resourceCategory.ToString();
                    title = title.Replace("_", " ");
                    group.SetTitleText(title);
                    group.resourceCategory = item.resourceCategory;
                    resourceDisplayGroups.Add(group);
                    resourceCategories.Add(item.resourceCategory);
                    gO.SetActive(false);
                }
            }
            requiermentsMeet = new List <ResoureRequierment>();
            requiermentsMeet.Add(ResoureRequierment.Start);
        }
コード例 #2
0
ファイル: ResourceManager.cs プロジェクト: trollfaust/CivIdle
        public void ActivateResource(Resource _resource)
        {
            if (!_resource.isEnabled)
            {
                _resource.isEnabled = true;
                ResourceDisplayGroup displayGroup = null;
                foreach (var group in resourceDisplayGroups)
                {
                    if (group.resourceCategory == _resource.resourceCategory)
                    {
                        displayGroup = group;
                        displayGroup.gameObject.SetActive(true);
                    }
                }
                if (displayGroup == null)
                {
                    return;
                }
                GameObject gO = Instantiate(resourceDisplayPrefab, displayGroup.GetContentTransform()) as GameObject;
                gO.GetComponent <ResourceDisplay>().SetResource(_resource);

                StartCoroutine(ResetLayout());
            }
        }