public static void Reuse(GameObject o) { FlyweightEnemies.Reuse(o); }
void Start() { pool = new FlyweightEnemies(prefab, START.position, Quaternion.identity); coroutine = StartCoroutine(SpawnEnemy()); }
public static void Reuse(GameObject o) { FlyweightEnemies.Reuse(o); }
void Start() { pool = new FlyweightEnemies(prefab, START.position, Quaternion.identity); coroutine = StartCoroutine(SpawnEnemy()); }