public BaseModuleType(Texture2D icon, GameObject[] moduleObjects) { //These settings are designed to keep the game from crashing, not to provide any functionality. ModuleObjects = moduleObjects; mIcon = icon; mMinSize = 0; mMaxSize = 0; mDefaultSize = 0; initStrings(); mCost = new ResourceAmounts(); }
public override ResourceAmounts calculateCost(int sizeIndex) { if (ResourceCosts.Count - 1 < sizeIndex) { ResourceCosts.AddRange(new ResourceAmounts[sizeIndex - (ResourceCosts.Count - 1)]); } if (ResourceCosts[sizeIndex] == null) { ResourceCosts[sizeIndex] = new ResourceAmounts(); foreach (ResourceAmount baseResource in BaseResourceCosts) { ResourceCosts[sizeIndex].add(baseResource.mResourceType, baseResource.mAmount + sizeIndex); } } return(ResourceCosts[sizeIndex]); }
public VegetableConverter() { //The cost to build the component mConstructionCosts = new ResourceAmounts(); mConstructionCosts.add(TypeList <ResourceType, ResourceTypeList> .find <Metal>(), 1); //The icon to display when selecting the component on the module's component build menu. //This can also be loaded from the assets folder via mod.ModTextures.FindTextureWithName("icon.png"); mIcon = ComponentInstance.getIcon(); //The resources the component uses for each item it produces mResourceConsumption = new List <ResourceType> { TypeList <ResourceType, ResourceTypeList> .find <Vegetables>() }; //The resource to produce addResourceProduction <Starch>(); //The amount of the raw resources the component can hold at a time mEmbeddedResourceCount = 3; //How long (in seconds I think) it takes to produce one item mResourceProductionPeriod = 100f; //How much power the machine continuously uses (or produces) mPowerGeneration = -1000; //Various settings are configured by adding or bitwise-or flag constants together mFlags = FlagRequiresOperator + FlagCanBeDisabled + FlagStoreProduction; //Set who can use the component mOperatorSpecialization = TypeList <Specialization, SpecializationList> .find <Worker>(); //Set the animation for working on the component addUsageAnimation(CharacterAnimationType.WorkStanding); mName = "Vegetable Converter"; mTooltip = "Turns vegetables into starch."; }