コード例 #1
0
 public static void save(InventtoryList data)
 {
     for (int i = 0; i < data._myItems.Count; i++)
     {
         SavePackageData(data._myItems[i]);
     }
 }
コード例 #2
0
        //读取人物物品信息
        public static InventtoryList readData()
        {
            string json1;

            string filePath = Application.dataPath + @"/Resources/Settings/package.json";

            if (!File.Exists(filePath))
            {
                return(null);
            }
            else
            {
                StreamReader sr = new StreamReader(Application.dataPath + @"/Resources/Settings/package.json");
                if (sr == null)
                {
                    sr.Close();
                    return(null);
                }
                json1 = sr.ReadToEnd();
                if (json1.Length > 0)
                {
                    InventtoryList Il = JsonMapper.ToObject <InventtoryList>(json1);
                    sr.Close();
                    return(Il);
                }
            }
            return(null);
        }
コード例 #3
0
        // Use this for initialization
        void Start()
        {
            package     = this.GetComponentsInChildren <Image>();
            package_num = this.GetComponentsInChildren <Text>();
            InventtoryList myItems = readData();

            for (int i = 0; i < myItems._myItems.Count; ++i)
            {
                package[myItems._myItems[i].Slot + 1].enabled        = true;
                package_num[myItems._myItems[i].Slot].text           = myItems._myItems[i].Count.ToString();
                package[myItems._myItems[i].Slot + 1].overrideSprite = Resources.Load("Texture/" + ItemDatabase.GetItemById(myItems._myItems[i].id).name, typeof(Sprite)) as Sprite;
            }
        }
コード例 #4
0
        // Update is called once per frame

        /*
         * void Update()
         * {
         *  for (int i = 0; i < 9; i++)
         *  {
         *      if (PlayerPrefs.GetInt("??") > 0)
         *      {
         *          package[i].overrideSprite = Resources.Load("Texture/Dirt", typeof(Sprite)) as Sprite;
         *          package[i].enabled = true;
         *          package_num[i].text = PlayerPrefs.GetInt("dirt").ToString();
         *          package_num[i].enabled = true;
         *      }
         *      else
         *      {
         *          package[i].enabled = false;
         *          package_num[i].enabled = false;
         *      }
         *  }
         * }
         */
        public static void refresh(InventtoryList myItems)
        {
            Image[] package_;
            Text[]  package_num_;
            package_     = GameObject.Find("Package").GetComponentsInChildren <Image>();
            package_num_ = GameObject.Find("Package").GetComponentsInChildren <Text>();
            for (int i = 0; i < myItems._myItems.Count; ++i)
            {
                if (myItems._myItems[i].Count < 1)
                {
                    package_[myItems._myItems[i].Slot + 1].enabled = false;
                    package_num_[myItems._myItems[i].Slot].text    = "";
                }
                else
                {
                    package_[myItems._myItems[i].Slot + 1].enabled        = true;
                    package_num_[myItems._myItems[i].Slot].text           = myItems._myItems[i].Count.ToString();
                    package_[myItems._myItems[i].Slot + 1].overrideSprite = Resources.Load("Texture/" + ItemDatabase.GetItemById(myItems._myItems[i].id).name, typeof(Sprite)) as Sprite;
                }
            }
        }
コード例 #5
0
        //保存人物背包信息
        public static void SavePackageData(Inventtory data)
        {
            InventtoryList _myItems = null;
            string         filePath = Application.dataPath + @"/Resources/Settings/package.json";

            if (!File.Exists(filePath))
            {
                _myItems = new InventtoryList();
                _myItems._myItems.Add(data);
            }
            else
            {
                bool bFind = false;
                _myItems = PlayerIO.getPackItems();
                for (int i = 0; i < _myItems._myItems.Count; ++i)
                {
                    Inventtory saveData = _myItems._myItems[i];
                    if (data.Slot == saveData.Slot)
                    {
                        saveData.id     = data.id;
                        saveData.Count  = data.Count;
                        saveData.Damage = data.Damage;
                        bFind           = true;
                        break;
                    }
                }
                if (!bFind)
                {
                    _myItems._myItems.Add(data);
                }
            }

            FileInfo     file = new FileInfo(filePath);
            StreamWriter sw   = file.CreateText();
            string       json = JsonMapper.ToJson(_myItems);

            sw.WriteLine(json);
            sw.Close();
            sw.Dispose();
        }