public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Destination = new ResolvedPortalDestination(); Destination.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new ResolvedPortalDestination(); Field1.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new ResolvedPortalDestination(); Field1.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new ResolvedPortalDestination(); Field2.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new ResolvedPortalDestination(); Field0.Parse(buffer); snoQuestRange = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { serQuests = new SerializeData(); serQuests.Parse(buffer); Field1 = new DT_VARIABLEARRAY(); Field1.Parse(buffer); Field2 = new WaypointInfo[25]; for(int i = 0;i < _Field2.Length;i++) { _Field2[i] = new WaypointInfo(); _Field2[i].Parse(buffer); } Field3 = new ResolvedPortalDestination(); Field3.Parse(buffer); Field4 = new ActStartLocOverride[6]; for(int i = 0;i < _Field4.Length;i++) { _Field4[i] = new ActStartLocOverride(); _Field4[i].Parse(buffer); } }