Parse() public method

public Parse ( GameBitBuffer buffer ) : void
buffer GameBitBuffer
return void
コード例 #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID     = buffer.ReadUInt(32);
     Destination = new ResolvedPortalDestination();
     Destination.Parse(buffer);
 }
コード例 #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new ResolvedPortalDestination();
     Field1.Parse(buffer);
 }
コード例 #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new ResolvedPortalDestination();
     Field1.Parse(buffer);
 }
コード例 #4
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new ResolvedPortalDestination();
     Field2.Parse(buffer);
 }
コード例 #5
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new ResolvedPortalDestination();
     Field0.Parse(buffer);
     snoQuestRange = buffer.ReadInt(32);
 }
コード例 #6
0
 public void Parse(GameBitBuffer buffer)
 {
     serQuests = new SerializeData();
     serQuests.Parse(buffer);
     Field1 = new DT_VARIABLEARRAY();
     Field1.Parse(buffer);
     Field2 = new WaypointInfo[25];
     for(int i = 0;i < _Field2.Length;i++)
     {
         _Field2[i] = new WaypointInfo();
         _Field2[i].Parse(buffer);
     }
     Field3 = new ResolvedPortalDestination();
     Field3.Parse(buffer);
     Field4 = new ActStartLocOverride[6];
     for(int i = 0;i < _Field4.Length;i++)
     {
         _Field4[i] = new ActStartLocOverride();
         _Field4[i].Parse(buffer);
     }
 }