public override void Finished()
        {
            SkipEndMarker endLoop = new SkipEndMarker();

            ActionSet.AddAction(endLoop);
            _playerNodeReachedBreak.SetEndMarker(endLoop);

            ResolveInfo.Pathfind(ActionSet, _player, PathmapObject, Builder.ParentArray.Get(), _destination);
        }
 public override void Finished()
 {
     ResolveInfo.Pathfind(ActionSet, _players, PathmapObject, Builder.ParentArray.Get(), _destination);
 }