public override void Finished() { SkipEndMarker endLoop = new SkipEndMarker(); ActionSet.AddAction(endLoop); _playerNodeReachedBreak.SetEndMarker(endLoop); ResolveInfo.Pathfind(ActionSet, _player, PathmapObject, Builder.ParentArray.Get(), _destination); }
public override void Finished() { ResolveInfo.Pathfind(ActionSet, _players, PathmapObject, Builder.ParentArray.Get(), _destination); }