private void Reset() { ResetEventArgs resetEventArgs = new ResetEventArgs(); resetEventArgs.ApplicationID = ApplicationIDToAttach.Expression.ToString();// inarg.Expression.ToString(); resetEventArgs.UniqueActivityId = strUniqueControlld; SelectHelper.OnReset(resetEventArgs); }
private void NotifyListeners(object sender, ElapsedEventArgs e) { var handler = OnElapsed; if(handler != null) { //TODO - MattChamb 3-July 2012: Evaluate having multiple listeners all resetting this event - multiple calls to Start() var eventArgs = new ResetEventArgs(_timer.Start); handler(this, eventArgs); } else { //There are no event handlers. //So we are the only ones that know to reset the timer. _timer.Start(); } }
private void OnResetVuMeter(object sender, ResetEventArgs e) { resetPeakMeterValues(); updateWaveFormPlayHead(); }
private void scene_OnReset(object sender, ResetEventArgs e) { this.Transform.Visible = false; this.Lighting.Visible = false; }
protected virtual void OnResetSwipe(ResetEventArgs e) { EventHandler <ResetEventArgs> handler = ResetSwipeView; handler?.Invoke(this, e); }
private void SystemResetHandler(object sender, ResetEventArgs e) { WriteTxtLog("reset: ok"); }
private void Behavior_ResetSwipeView(object sender, ResetEventArgs e) { ListView.ResetSwipe(); }
private void GameScriptService_Reset(object sender, ResetEventArgs e) { commands = string.Join("\r\n", gameScriptService.Commands); }
private void HandleReset(object sender, ResetEventArgs e) { view.reset(); }
void scene_OnReset(object sender, ResetEventArgs e) { ProcessTree(new Model(), 0, true); }
void scene_OnReset(object sender, ResetEventArgs e) { flpMaterials.Controls.Clear(); }