private void Reset()
        {
            ResetEventArgs resetEventArgs = new ResetEventArgs();

            resetEventArgs.ApplicationID    = ApplicationIDToAttach.Expression.ToString();// inarg.Expression.ToString();
            resetEventArgs.UniqueActivityId = strUniqueControlld;
            SelectHelper.OnReset(resetEventArgs);
        }
 private void NotifyListeners(object sender, ElapsedEventArgs e)
 {
     var handler = OnElapsed;
     if(handler != null)
     {
         //TODO - MattChamb 3-July 2012: Evaluate having multiple listeners all resetting this event - multiple calls to Start()
         var eventArgs = new ResetEventArgs(_timer.Start);
         handler(this, eventArgs);
     }
     else
     {
         //There are no event handlers.
         //So we are the only ones that know to reset the timer.
         _timer.Start();
     }
 }
Example #3
0
        private void OnResetVuMeter(object sender, ResetEventArgs e)
        {
            resetPeakMeterValues();

            updateWaveFormPlayHead();
        }
Example #4
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 private void scene_OnReset(object sender, ResetEventArgs e)
 {
     this.Transform.Visible = false;
     this.Lighting.Visible = false;
 }
Example #5
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        protected virtual void OnResetSwipe(ResetEventArgs e)
        {
            EventHandler <ResetEventArgs> handler = ResetSwipeView;

            handler?.Invoke(this, e);
        }
Example #6
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 private void SystemResetHandler(object sender, ResetEventArgs e)
 {
     WriteTxtLog("reset: ok");
 }
Example #7
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 private void Behavior_ResetSwipeView(object sender, ResetEventArgs e)
 {
     ListView.ResetSwipe();
 }
Example #8
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 private void GameScriptService_Reset(object sender, ResetEventArgs e)
 {
     commands = string.Join("\r\n", gameScriptService.Commands);
 }
Example #9
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 private void HandleReset(object sender, ResetEventArgs e)
 {
     view.reset();
 }
Example #10
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 void scene_OnReset(object sender, ResetEventArgs e)
 {
     ProcessTree(new Model(), 0, true);
 }
Example #11
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 void scene_OnReset(object sender, ResetEventArgs e)
 {
     flpMaterials.Controls.Clear();
 }