public static void SetGlobalTexture(int nameID, RenderTexture value, Rendering.RenderTextureSubElement element) { SetGlobalRenderTextureImpl(nameID, value, element); }
public static void SetGlobalTexture(string name, RenderTexture value, Rendering.RenderTextureSubElement element) { SetGlobalRenderTextureImpl(Shader.PropertyToID(name), value, element); }
public void SetTexture(int kernelIndex, string name, RenderTexture texture, int mipLevel, Rendering.RenderTextureSubElement element) { SetRenderTexture(kernelIndex, Shader.PropertyToID(name), texture, mipLevel, element); }
public void SetTexture(int nameID, RenderTexture value, Rendering.RenderTextureSubElement element) { SetRenderTextureImpl(nameID, value, element); }
public void SetTexture(int kernelIndex, int nameID, RenderTexture texture, int mipLevel, Rendering.RenderTextureSubElement element) { SetRenderTexture(kernelIndex, nameID, texture, mipLevel, element); }