void DrawDragMark(Control dragged) { float s = dragged.DragMarkSize; float x0 = input.pointerX; float y0 = input.pointerY; float x1 = x0 - (s * 0.5f); float y1 = y0 - s; float x2 = x0 + (s * 0.5f); float y2 = y0 - s; // 背景 Renderer.Color = dragged.DragMarkColor; Renderer.AddTriangle(x0, y0, x1, y1, x2, y2); // 枠 Renderer.Color = new Color32(255, 255, 255, 255); Renderer.AddTriangleFrame(x0, y0, x1, y1, x2, y2, s * 0.125f); // テキスト if (dragged.DragMarkLetter != '\0') { Renderer.Color = dragged.DragMarkLetterColor; Renderer.AddText( new string(dragged.DragMarkLetter, 1), x0, y0, s * 0.5f, AlignX.Center, AlignY.Center); } }
public void Draw(GameTime gameTime) { renderer.Clear(); foreach (var primitive in world.Primitives) { //if (world.Transformations.IndexExists(primitive.Key)) //{ var trans = world.Transformations[primitive.Key]; renderer.AddPrimitive(primitive.Value.Geometry, Matrix.CreateWorld(trans.Position, trans.Forward, trans.Up)); //} } foreach (var model in world.Models) { //if (world.Transformations.IndexExists(model.Key)) //{ var trans = world.Transformations[model.Key]; renderer.AddModel(model.Value, Matrix.CreateWorld(trans.Position, trans.Forward, trans.Up)); //} } foreach (var player in world.Players) { //if (world.Transformations.IndexExists(player.Key)) //{ var trans = world.Transformations[player.Key]; renderer.AddText(player.Value.Font, player.Value.Name, Matrix.CreateWorld(trans.Position, trans.Forward, trans.Up)); //} } }