private void lever_Click(object sender, EventArgs e) { RenderTimer.Tick += LeverHandler; RenderTimer.Start(); if (leverRotation == 30) { RenderTimer.Stop(); } }
public void win() { if (Game.WaveNum >= winwave) { RenderTimer.Stop(); Unit.towers.Clear(); Unit.mobs.Clear(); new Finish(1).Show(); } }
public void over() { if (Game.Lives <= 0) { RenderTimer.Stop(); Unit.towers.Clear(); Unit.mobs.Clear(); new Finish(2).Show(); } }
public static void PauseRender() { RenderTimer.Stop(); RenderStopwatch.Stop(); }
private void buttonZoomOut_MouseUp(object sender, MouseEventArgs e) { RenderTimer.Tick -= ZoomOutHandler; RenderTimer.Stop(); }
private void buttonRotLeft_MouseUp(object sender, MouseEventArgs e) { RenderTimer.Tick -= RotateLeftHandler; RenderTimer.Stop(); }
private void buttonRight_MouseUp(object sender, MouseEventArgs e) { RenderTimer.Tick -= MovingRightHandler; RenderTimer.Stop(); }
private void buttonForward_MouseUp(object sender, MouseEventArgs e) { RenderTimer.Tick -= MovingForwardHandler; RenderTimer.Stop(); }