protected RenderTarget() { this.priority = RenderTargetPriority.Default; this.active = true; this.autoUpdate = true; this._timer = Root.Instance.Timer; ResetStatistics(); }
protected RenderTarget(string name) { this.name = name; priority = RenderTargetPriority.Default; depthBufferPoolId = PoolId.Default; active = true; autoUpdate = true; ResetStatistics(); }