コード例 #1
0
 public RenderStateBlock(RenderStateMask mask)
 {
     this.m_BlendState       = BlendState.defaultValue;
     this.m_RasterState      = RasterState.defaultValue;
     this.m_DepthState       = DepthState.defaultValue;
     this.m_StencilState     = StencilState.defaultValue;
     this.m_StencilReference = 0;
     this.m_Mask             = mask;
 }
コード例 #2
0
 public RenderStateBlock(RenderStateMask mask)
 {
     m_BlendState       = BlendState.Default;
     m_RasterState      = RasterState.Default;
     m_DepthState       = DepthState.Default;
     m_StencilState     = StencilState.Default;
     m_StencilReference = 0;
     m_Mask             = mask;
 }