public RenderStateBlock(RenderStateMask mask) { this.m_BlendState = BlendState.defaultValue; this.m_RasterState = RasterState.defaultValue; this.m_DepthState = DepthState.defaultValue; this.m_StencilState = StencilState.defaultValue; this.m_StencilReference = 0; this.m_Mask = mask; }
public RenderStateBlock(RenderStateMask mask) { m_BlendState = BlendState.Default; m_RasterState = RasterState.Default; m_DepthState = DepthState.Default; m_StencilState = StencilState.Default; m_StencilReference = 0; m_Mask = mask; }