コード例 #1
0
    private void Start()
    {
        currentIndex = new Vector2Int(1, 0); // Start in middle lane

        renderQuad           = GetComponent <RenderQuad>();
        renderQuad.laneWidth = board.laneWidth;
        renderQuad.rowHeight = board.rowHeight;
        renderQuad.Render(transform.position);
        transform.position = board.GetPosition(currentIndex);

        audioSource = gameObject.AddComponent <AudioSource>();
    }
コード例 #2
0
ファイル: Scoop.cs プロジェクト: IvanKelber/Scoops
    public void Initialize(BoardManager board, Vector2Int currentIndex)
    {
        this.board        = board;
        this.currentIndex = currentIndex;

        renderQuad           = GetComponent <RenderQuad>();
        renderQuad.laneWidth = board.laneWidth;
        renderQuad.rowHeight = board.rowHeight;
        renderQuad.SetColor(this.flavor.color);
        renderQuad.Render(transform.position);

        transform.position = board.GetPosition(currentIndex);

        collider      = gameObject.AddComponent <BoxCollider2D>();
        collider.size = new Vector3(renderQuad.laneWidth / 2.5f, renderQuad.rowHeight / 2.5f, 0);

        scoopIndicator = (ScoopIndicator)GetComponentsInChildren <ScoopIndicator>()[0];
        scoopIndicator.SetIncomingFlavor(flavor);
        scoopIndicator.SetPosition(board.GetPosition(new Vector2Int(currentIndex.x, board.numberOfRows - 1)));

        BoardManager.FreezeGame   += FreezeScoop;
        BoardManager.UnfreezeGame += UnfreezeScoop;
    }