internal static void Update() { Point2D camera = RenderInfo.GetCameraCenter(); _3D_ATTRIBUTES attributes = new _3D_ATTRIBUTES(); attributes.forward.z = RenderInfo.Camera2D.Zoom; attributes.up.y = 1.0f; attributes.position.x = camera.X; attributes.position.y = camera.Y; System.setListenerAttributes(0, attributes); System.update(); }