コード例 #1
0
 private void Start()
 {
     pb                = new MaterialPropertyBlock();
     layerRender       = LayerMask.NameToLayer(layerRenderName);
     ri                = RenderInfo.FromSprite(baseMaterial, sprite);
     Camera.onPreCull += RenderMe;
     objects           = new FObject[instanceCount];
     for (int ii = 0; ii < instanceCount; ++ii)
     {
         objects[ii] = new FObject();
     }
 }