private void LoadRenderDoc() { if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) { RenderDoc.Load(); ShaderUtil.RecreateGfxDevice(); } }
public static void Init() { string CapturePath = Path.GetFullPath("./RenderDocCapture/"); if (!Directory.Exists(CapturePath)) { Directory.CreateDirectory(CapturePath); } if (RenderDoc.Load(out RDoc)) { RDoc.SetCaptureSavePath(CapturePath); } }
private void Update(float deltaSeconds) { _fta.AddTime(deltaSeconds); _scene.Update(deltaSeconds); if (ImGui.BeginMainMenuBar()) { if (ImGui.BeginMenu("Settings")) { if (ImGui.BeginMenu("Graphics Backend")) { if (ImGui.MenuItem("Vulkan", string.Empty, _gd.BackendType == GraphicsBackend.Vulkan, GraphicsDevice.IsBackendSupported(GraphicsBackend.Vulkan))) { ChangeBackend(GraphicsBackend.Vulkan); } if (ImGui.MenuItem("OpenGL", string.Empty, _gd.BackendType == GraphicsBackend.OpenGL, GraphicsDevice.IsBackendSupported(GraphicsBackend.OpenGL))) { ChangeBackend(GraphicsBackend.OpenGL); } if (ImGui.MenuItem("OpenGL ES", string.Empty, _gd.BackendType == GraphicsBackend.OpenGLES, GraphicsDevice.IsBackendSupported(GraphicsBackend.OpenGLES))) { ChangeBackend(GraphicsBackend.OpenGLES); } if (ImGui.MenuItem("Direct3D 11", string.Empty, _gd.BackendType == GraphicsBackend.Direct3D11, GraphicsDevice.IsBackendSupported(GraphicsBackend.Direct3D11))) { ChangeBackend(GraphicsBackend.Direct3D11); } if (ImGui.MenuItem("Metal", string.Empty, _gd.BackendType == GraphicsBackend.Metal, GraphicsDevice.IsBackendSupported(GraphicsBackend.Metal))) { ChangeBackend(GraphicsBackend.Metal); } ImGui.EndMenu(); } if (ImGui.BeginMenu("MSAA")) { if (ImGui.Combo("MSAA", ref _msaaOption, _msaaOptions, _msaaOptions.Length)) { ChangeMsaa(_msaaOption); } ImGui.EndMenu(); } bool threadedRendering = _scene.ThreadedRendering; if (ImGui.MenuItem("Render with multiple threads", string.Empty, threadedRendering, true)) { _scene.ThreadedRendering = !_scene.ThreadedRendering; } bool tinted = _fsq.UseTintedTexture; if (ImGui.MenuItem("Tinted output", string.Empty, tinted, true)) { _fsq.UseTintedTexture = !tinted; } ImGui.EndMenu(); } if (ImGui.BeginMenu("Window")) { bool isFullscreen = _window.WindowState == WindowState.BorderlessFullScreen; if (ImGui.MenuItem("Fullscreen", "F11", isFullscreen, true)) { ToggleFullscreenState(); } if (ImGui.MenuItem("Always Recreate Sdl2Window", string.Empty, _recreateWindow, true)) { _recreateWindow = !_recreateWindow; } if (ImGui.IsItemHovered()) { ImGui.SetTooltip( "Causes a new OS window to be created whenever the graphics backend is switched. This is much safer, and is the default."); } if (ImGui.MenuItem("sRGB Swapchain Format", string.Empty, _colorSrgb, true)) { _colorSrgb = !_colorSrgb; ChangeBackend(_gd.BackendType); } bool vsync = _gd.SyncToVerticalBlank; if (ImGui.MenuItem("VSync", string.Empty, vsync, true)) { _gd.SyncToVerticalBlank = !_gd.SyncToVerticalBlank; } bool resizable = _window.Resizable; if (ImGui.MenuItem("Resizable Window", string.Empty, resizable)) { _window.Resizable = !_window.Resizable; } bool bordered = _window.BorderVisible; if (ImGui.MenuItem("Visible Window Border", string.Empty, bordered)) { _window.BorderVisible = !_window.BorderVisible; } ImGui.EndMenu(); } if (ImGui.BeginMenu("Materials")) { if (ImGui.BeginMenu("Brick")) { DrawIndexedMaterialMenu(CommonMaterials.Brick); ImGui.EndMenu(); } if (ImGui.BeginMenu("Vase")) { DrawIndexedMaterialMenu(CommonMaterials.Vase); ImGui.EndMenu(); } if (ImGui.BeginMenu("Reflective")) { DrawIndexedMaterialMenu(CommonMaterials.Reflective); ImGui.EndMenu(); } ImGui.EndMenu(); } if (ImGui.BeginMenu("Debug")) { if (ImGui.MenuItem("Refresh Device Objects")) { RefreshDeviceObjects(1); } if (ImGui.MenuItem("Refresh Device Objects (10 times)")) { RefreshDeviceObjects(10); } if (ImGui.MenuItem("Refresh Device Objects (100 times)")) { RefreshDeviceObjects(100); } if (_controllerTracker != null) { if (ImGui.MenuItem("Controller State")) { _controllerDebugMenu = true; } } else { if (ImGui.MenuItem("Connect to Controller")) { Sdl2ControllerTracker.CreateDefault(out _controllerTracker); _scene.Camera.Controller = _controllerTracker; } } ImGui.EndMenu(); } if (ImGui.BeginMenu("RenderDoc")) { if (_renderDoc == null) { if (ImGui.MenuItem("Load")) { if (RenderDoc.Load(out _renderDoc)) { ChangeBackend(_gd.BackendType); } } } else { if (ImGui.MenuItem("Trigger Capture")) { _renderDoc.TriggerCapture(); } if (ImGui.BeginMenu("Options")) { bool allowVsync = _renderDoc.AllowVSync; if (ImGui.Checkbox("Allow VSync", ref allowVsync)) { _renderDoc.AllowVSync = allowVsync; } bool validation = _renderDoc.APIValidation; if (ImGui.Checkbox("API Validation", ref validation)) { _renderDoc.APIValidation = validation; } int delayForDebugger = (int)_renderDoc.DelayForDebugger; if (ImGui.InputInt("Debugger Delay", ref delayForDebugger)) { delayForDebugger = Math.Clamp(delayForDebugger, 0, int.MaxValue); _renderDoc.DelayForDebugger = (uint)delayForDebugger; } bool verifyBufferAccess = _renderDoc.VerifyBufferAccess; if (ImGui.Checkbox("Verify Buffer Access", ref verifyBufferAccess)) { _renderDoc.VerifyBufferAccess = verifyBufferAccess; } bool overlayEnabled = _renderDoc.OverlayEnabled; if (ImGui.Checkbox("Overlay Visible", ref overlayEnabled)) { _renderDoc.OverlayEnabled = overlayEnabled; } bool overlayFrameRate = _renderDoc.OverlayFrameRate; if (ImGui.Checkbox("Overlay Frame Rate", ref overlayFrameRate)) { _renderDoc.OverlayFrameRate = overlayFrameRate; } bool overlayFrameNumber = _renderDoc.OverlayFrameNumber; if (ImGui.Checkbox("Overlay Frame Number", ref overlayFrameNumber)) { _renderDoc.OverlayFrameNumber = overlayFrameNumber; } bool overlayCaptureList = _renderDoc.OverlayCaptureList; if (ImGui.Checkbox("Overlay Capture List", ref overlayCaptureList)) { _renderDoc.OverlayCaptureList = overlayCaptureList; } ImGui.EndMenu(); } if (ImGui.MenuItem("Launch Replay UI")) { _renderDoc.LaunchReplayUI(); } } ImGui.EndMenu(); } if (_controllerDebugMenu) { if (ImGui.Begin("Controller State", ref _controllerDebugMenu, ImGuiWindowFlags.NoCollapse)) { if (_controllerTracker != null) { ImGui.Columns(2); ImGui.Text($"Name: {_controllerTracker.ControllerName}"); foreach (SDL_GameControllerAxis axis in (SDL_GameControllerAxis[])Enum.GetValues(typeof(SDL_GameControllerAxis))) { ImGui.Text($"{axis}: {_controllerTracker.GetAxis(axis)}"); } ImGui.NextColumn(); foreach (SDL_GameControllerButton button in (SDL_GameControllerButton[])Enum.GetValues(typeof(SDL_GameControllerButton))) { ImGui.Text($"{button}: {_controllerTracker.IsPressed(button)}"); } } else { ImGui.Text("No controller detected."); } } ImGui.End(); } ImGui.Text(_fta.CurrentAverageFramesPerSecond.ToString("000.0 fps / ") + _fta.CurrentAverageFrameTimeMilliseconds.ToString("#00.00 ms")); ImGui.EndMainMenuBar(); } if (InputTracker.GetKeyDown(Key.F11)) { ToggleFullscreenState(); } if (InputTracker.GetKeyDown(Key.Keypad6)) { _window.X += 10; } if (InputTracker.GetKeyDown(Key.Keypad4)) { _window.X -= 10; } if (InputTracker.GetKeyDown(Key.Keypad8)) { _window.Y += 10; } if (InputTracker.GetKeyDown(Key.Keypad2)) { _window.Y -= 10; } _window.Title = _gd.BackendType.ToString(); }
public DrawTriangle() : base("BasicTest") { // Initialize RenderDoc before the graphics context. RenderDoc.Load(out this.renderDoc); }
unsafe public MapStudioNew() { CFG.AttemptLoadOrDefault(); if (UseRenderdoc) { RenderDoc.Load(out RenderDocManager); RenderDocManager.OverlayEnabled = false; } WindowCreateInfo windowCI = new WindowCreateInfo { X = CFG.Current.GFX_Display_X, Y = CFG.Current.GFX_Display_Y, WindowWidth = CFG.Current.GFX_Display_Width, WindowHeight = CFG.Current.GFX_Display_Height, WindowInitialState = WindowState.Maximized, WindowTitle = "Dark Souls Map Studio " + _version + " by Katalash", }; GraphicsDeviceOptions gdOptions = new GraphicsDeviceOptions(false, PixelFormat.R32_Float, true, ResourceBindingModel.Improved, true, true, _colorSrgb); #if DEBUG gdOptions.Debug = true; #endif VeldridStartup.CreateWindowAndGraphicsDevice( windowCI, gdOptions, //VeldridStartup.GetPlatformDefaultBackend(), //GraphicsBackend.Metal, GraphicsBackend.Vulkan, //GraphicsBackend.Direct3D11, //GraphicsBackend.OpenGL, //GraphicsBackend.OpenGLES, out _window, out _gd); _window.Resized += () => _windowResized = true; _window.Moved += (p) => _windowMoved = true; Sdl2Native.SDL_Init(SDLInitFlags.GameController); //Sdl2ControllerTracker.CreateDefault(out _controllerTracker); var factory = _gd.ResourceFactory; TextureSamplerResourceLayout = factory.CreateResourceLayout(new ResourceLayoutDescription( new ResourceLayoutElementDescription("SourceTexture", ResourceKind.TextureReadOnly, ShaderStages.Fragment), new ResourceLayoutElementDescription("SourceSampler", ResourceKind.Sampler, ShaderStages.Fragment))); Scene.Renderer.Initialize(_gd); ImguiRenderer = new ImGuiRenderer(_gd, _gd.SwapchainFramebuffer.OutputDescription, CFG.Current.GFX_Display_Width, CFG.Current.GFX_Display_Height, ColorSpaceHandling.Legacy); MainWindowCommandList = factory.CreateCommandList(); GuiCommandList = factory.CreateCommandList(); _assetLocator = new AssetLocator(); MSBEditor = new MsbEditor.MsbEditorScreen(_window, _gd, _assetLocator); ModelEditor = new MsbEditor.ModelEditorScreen(_window, _gd, _assetLocator); ParamEditor = new MsbEditor.ParamEditorScreen(_window, _gd); TextEditor = new MsbEditor.TextEditorScreen(_window, _gd); MsbEditor.ParamBank.LoadParams(_assetLocator); MsbEditor.FMGBank.LoadFMGs(_assetLocator); MsbEditor.MtdBank.LoadMtds(_assetLocator); ImGui.GetIO().ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard; var fonts = ImGui.GetIO().Fonts; var fileJp = Path.Combine(AppContext.BaseDirectory, $@"Assets\Fonts\NotoSansCJKtc-Light.otf"); var fontJp = File.ReadAllBytes(fileJp); var fileEn = Path.Combine(AppContext.BaseDirectory, $@"Assets\Fonts\RobotoMono-Light.ttf"); var fontEn = File.ReadAllBytes(fileEn); var fileIcon = Path.Combine(AppContext.BaseDirectory, $@"Assets\Fonts\forkawesome-webfont.ttf"); var fontIcon = File.ReadAllBytes(fileIcon); //fonts.AddFontFromFileTTF($@"Assets\Fonts\NotoSansCJKtc-Medium.otf", 20.0f, null, fonts.GetGlyphRangesJapanese()); fonts.Clear(); fixed(byte *p = fontEn) { var ptr = ImGuiNative.ImFontConfig_ImFontConfig(); var cfg = new ImFontConfigPtr(ptr); cfg.GlyphMinAdvanceX = 5.0f; cfg.OversampleH = 5; cfg.OversampleV = 5; var f = fonts.AddFontFromMemoryTTF((IntPtr)p, fontEn.Length, 14.0f, cfg, fonts.GetGlyphRangesDefault()); } fixed(byte *p = fontJp) { var ptr = ImGuiNative.ImFontConfig_ImFontConfig(); var cfg = new ImFontConfigPtr(ptr); cfg.MergeMode = true; cfg.GlyphMinAdvanceX = 7.0f; cfg.OversampleH = 5; cfg.OversampleV = 5; var f = fonts.AddFontFromMemoryTTF((IntPtr)p, fontJp.Length, 16.0f, cfg, fonts.GetGlyphRangesJapanese()); } fixed(byte *p = fontIcon) { ushort[] ranges = { ForkAwesome.IconMin, ForkAwesome.IconMax, 0 }; var ptr = ImGuiNative.ImFontConfig_ImFontConfig(); var cfg = new ImFontConfigPtr(ptr); cfg.MergeMode = true; cfg.GlyphMinAdvanceX = 12.0f; cfg.OversampleH = 5; cfg.OversampleV = 5; ImFontGlyphRangesBuilder b = new ImFontGlyphRangesBuilder(); fixed(ushort *r = ranges) { var f = fonts.AddFontFromMemoryTTF((IntPtr)p, fontIcon.Length, 16.0f, cfg, (IntPtr)r); } } fonts.Build(); ImguiRenderer.RecreateFontDeviceTexture(); ImguiRenderer.OnSetupDone(); var style = ImGui.GetStyle(); style.TabBorderSize = 0; if (CFG.Current.LastProjectFile != null && CFG.Current.LastProjectFile != "") { if (File.Exists(CFG.Current.LastProjectFile)) { var project = MsbEditor.ProjectSettings.Deserialize(CFG.Current.LastProjectFile); AttemptLoadProject(project, CFG.Current.LastProjectFile, false); } } }