コード例 #1
0
 public VeldridEngine(GraphicsBackend backend, bool useRenderDoc)
 {
     On <LoadRenderDocEvent>(e =>
     {
         if (_renderDoc == null && RenderDoc.Load(out _renderDoc))
         {
             _newBackend     = GraphicsDevice.BackendType;
             _recreateWindow = true;
         }
     });
     On <GarbageCollectionEvent>(e => GC.Collect());
     On <QuitEvent>(e => _done = true);
     On <RunRenderDocEvent>(e => _renderDoc?.LaunchReplayUI());
     On <SetCursorPositionEvent>(e => _pendingCursorUpdate = new Vector2(e.X, e.Y));
     On <ToggleFullscreenEvent>(e => ToggleFullscreenState());
     On <ToggleHardwareCursorEvent>(e => _window.CursorVisible = !_window.CursorVisible);
     On <ToggleResizableEvent>(e => _window.Resizable          = !_window.Resizable);
     On <ToggleVisibleBorderEvent>(e => _window.BorderVisible  = !_window.BorderVisible);
     On <SetMsaaLevelEvent>(e => _newSampleCount = e.SampleCount switch
     {
         1 => TextureSampleCount.Count1,
         2 => TextureSampleCount.Count2,
         4 => TextureSampleCount.Count4,
         8 => TextureSampleCount.Count8,
         16 => TextureSampleCount.Count16,
         32 => TextureSampleCount.Count32,
         _ => throw new InvalidOperationException($"Invalid sample count {e.SampleCount}")
     });
コード例 #2
0
        private void Update(float deltaSeconds)
        {
            _fta.AddTime(deltaSeconds);
            _scene.Update(deltaSeconds);

            if (ImGui.BeginMainMenuBar())
            {
                if (ImGui.BeginMenu("Settings"))
                {
                    if (ImGui.BeginMenu("Graphics Backend"))
                    {
                        if (ImGui.MenuItem("Vulkan", string.Empty, _gd.BackendType == GraphicsBackend.Vulkan, GraphicsDevice.IsBackendSupported(GraphicsBackend.Vulkan)))
                        {
                            ChangeBackend(GraphicsBackend.Vulkan);
                        }
                        if (ImGui.MenuItem("OpenGL", string.Empty, _gd.BackendType == GraphicsBackend.OpenGL, GraphicsDevice.IsBackendSupported(GraphicsBackend.OpenGL)))
                        {
                            ChangeBackend(GraphicsBackend.OpenGL);
                        }
                        if (ImGui.MenuItem("OpenGL ES", string.Empty, _gd.BackendType == GraphicsBackend.OpenGLES, GraphicsDevice.IsBackendSupported(GraphicsBackend.OpenGLES)))
                        {
                            ChangeBackend(GraphicsBackend.OpenGLES);
                        }
                        if (ImGui.MenuItem("Direct3D 11", string.Empty, _gd.BackendType == GraphicsBackend.Direct3D11, GraphicsDevice.IsBackendSupported(GraphicsBackend.Direct3D11)))
                        {
                            ChangeBackend(GraphicsBackend.Direct3D11);
                        }
                        if (ImGui.MenuItem("Metal", string.Empty, _gd.BackendType == GraphicsBackend.Metal, GraphicsDevice.IsBackendSupported(GraphicsBackend.Metal)))
                        {
                            ChangeBackend(GraphicsBackend.Metal);
                        }
                        ImGui.EndMenu();
                    }
                    if (ImGui.BeginMenu("MSAA"))
                    {
                        if (ImGui.Combo("MSAA", ref _msaaOption, _msaaOptions, _msaaOptions.Length))
                        {
                            ChangeMsaa(_msaaOption);
                        }

                        ImGui.EndMenu();
                    }
                    bool threadedRendering = _scene.ThreadedRendering;
                    if (ImGui.MenuItem("Render with multiple threads", string.Empty, threadedRendering, true))
                    {
                        _scene.ThreadedRendering = !_scene.ThreadedRendering;
                    }
                    bool tinted = _fsq.UseTintedTexture;
                    if (ImGui.MenuItem("Tinted output", string.Empty, tinted, true))
                    {
                        _fsq.UseTintedTexture = !tinted;
                    }

                    ImGui.EndMenu();
                }
                if (ImGui.BeginMenu("Window"))
                {
                    bool isFullscreen = _window.WindowState == WindowState.BorderlessFullScreen;
                    if (ImGui.MenuItem("Fullscreen", "F11", isFullscreen, true))
                    {
                        ToggleFullscreenState();
                    }
                    if (ImGui.MenuItem("Always Recreate Sdl2Window", string.Empty, _recreateWindow, true))
                    {
                        _recreateWindow = !_recreateWindow;
                    }
                    if (ImGui.IsItemHovered())
                    {
                        ImGui.SetTooltip(
                            "Causes a new OS window to be created whenever the graphics backend is switched. This is much safer, and is the default.");
                    }
                    if (ImGui.MenuItem("sRGB Swapchain Format", string.Empty, _colorSrgb, true))
                    {
                        _colorSrgb = !_colorSrgb;
                        ChangeBackend(_gd.BackendType);
                    }
                    bool vsync = _gd.SyncToVerticalBlank;
                    if (ImGui.MenuItem("VSync", string.Empty, vsync, true))
                    {
                        _gd.SyncToVerticalBlank = !_gd.SyncToVerticalBlank;
                    }
                    bool resizable = _window.Resizable;
                    if (ImGui.MenuItem("Resizable Window", string.Empty, resizable))
                    {
                        _window.Resizable = !_window.Resizable;
                    }
                    bool bordered = _window.BorderVisible;
                    if (ImGui.MenuItem("Visible Window Border", string.Empty, bordered))
                    {
                        _window.BorderVisible = !_window.BorderVisible;
                    }

                    ImGui.EndMenu();
                }
                if (ImGui.BeginMenu("Materials"))
                {
                    if (ImGui.BeginMenu("Brick"))
                    {
                        DrawIndexedMaterialMenu(CommonMaterials.Brick);
                        ImGui.EndMenu();
                    }
                    if (ImGui.BeginMenu("Vase"))
                    {
                        DrawIndexedMaterialMenu(CommonMaterials.Vase);
                        ImGui.EndMenu();
                    }
                    if (ImGui.BeginMenu("Reflective"))
                    {
                        DrawIndexedMaterialMenu(CommonMaterials.Reflective);
                        ImGui.EndMenu();
                    }

                    ImGui.EndMenu();
                }
                if (ImGui.BeginMenu("Debug"))
                {
                    if (ImGui.MenuItem("Refresh Device Objects"))
                    {
                        RefreshDeviceObjects(1);
                    }
                    if (ImGui.MenuItem("Refresh Device Objects (10 times)"))
                    {
                        RefreshDeviceObjects(10);
                    }
                    if (ImGui.MenuItem("Refresh Device Objects (100 times)"))
                    {
                        RefreshDeviceObjects(100);
                    }
                    if (_controllerTracker != null)
                    {
                        if (ImGui.MenuItem("Controller State"))
                        {
                            _controllerDebugMenu = true;
                        }
                    }
                    else
                    {
                        if (ImGui.MenuItem("Connect to Controller"))
                        {
                            Sdl2ControllerTracker.CreateDefault(out _controllerTracker);
                            _scene.Camera.Controller = _controllerTracker;
                        }
                    }

                    ImGui.EndMenu();
                }

                if (ImGui.BeginMenu("RenderDoc"))
                {
                    if (_renderDoc == null)
                    {
                        if (ImGui.MenuItem("Load"))
                        {
                            if (RenderDoc.Load(out _renderDoc))
                            {
                                ChangeBackend(_gd.BackendType);
                            }
                        }
                    }
                    else
                    {
                        if (ImGui.MenuItem("Trigger Capture"))
                        {
                            _renderDoc.TriggerCapture();
                        }
                        if (ImGui.BeginMenu("Options"))
                        {
                            bool allowVsync = _renderDoc.AllowVSync;
                            if (ImGui.Checkbox("Allow VSync", ref allowVsync))
                            {
                                _renderDoc.AllowVSync = allowVsync;
                            }
                            bool validation = _renderDoc.APIValidation;
                            if (ImGui.Checkbox("API Validation", ref validation))
                            {
                                _renderDoc.APIValidation = validation;
                            }
                            int delayForDebugger = (int)_renderDoc.DelayForDebugger;
                            if (ImGui.InputInt("Debugger Delay", ref delayForDebugger))
                            {
                                delayForDebugger            = Math.Clamp(delayForDebugger, 0, int.MaxValue);
                                _renderDoc.DelayForDebugger = (uint)delayForDebugger;
                            }
                            bool verifyBufferAccess = _renderDoc.VerifyBufferAccess;
                            if (ImGui.Checkbox("Verify Buffer Access", ref verifyBufferAccess))
                            {
                                _renderDoc.VerifyBufferAccess = verifyBufferAccess;
                            }
                            bool overlayEnabled = _renderDoc.OverlayEnabled;
                            if (ImGui.Checkbox("Overlay Visible", ref overlayEnabled))
                            {
                                _renderDoc.OverlayEnabled = overlayEnabled;
                            }
                            bool overlayFrameRate = _renderDoc.OverlayFrameRate;
                            if (ImGui.Checkbox("Overlay Frame Rate", ref overlayFrameRate))
                            {
                                _renderDoc.OverlayFrameRate = overlayFrameRate;
                            }
                            bool overlayFrameNumber = _renderDoc.OverlayFrameNumber;
                            if (ImGui.Checkbox("Overlay Frame Number", ref overlayFrameNumber))
                            {
                                _renderDoc.OverlayFrameNumber = overlayFrameNumber;
                            }
                            bool overlayCaptureList = _renderDoc.OverlayCaptureList;
                            if (ImGui.Checkbox("Overlay Capture List", ref overlayCaptureList))
                            {
                                _renderDoc.OverlayCaptureList = overlayCaptureList;
                            }
                            ImGui.EndMenu();
                        }
                        if (ImGui.MenuItem("Launch Replay UI"))
                        {
                            _renderDoc.LaunchReplayUI();
                        }
                    }
                    ImGui.EndMenu();
                }

                if (_controllerDebugMenu)
                {
                    if (ImGui.Begin("Controller State", ref _controllerDebugMenu, ImGuiWindowFlags.NoCollapse))
                    {
                        if (_controllerTracker != null)
                        {
                            ImGui.Columns(2);
                            ImGui.Text($"Name: {_controllerTracker.ControllerName}");
                            foreach (SDL_GameControllerAxis axis in (SDL_GameControllerAxis[])Enum.GetValues(typeof(SDL_GameControllerAxis)))
                            {
                                ImGui.Text($"{axis}: {_controllerTracker.GetAxis(axis)}");
                            }
                            ImGui.NextColumn();
                            foreach (SDL_GameControllerButton button in (SDL_GameControllerButton[])Enum.GetValues(typeof(SDL_GameControllerButton)))
                            {
                                ImGui.Text($"{button}: {_controllerTracker.IsPressed(button)}");
                            }
                        }
                        else
                        {
                            ImGui.Text("No controller detected.");
                        }
                    }
                    ImGui.End();
                }

                ImGui.Text(_fta.CurrentAverageFramesPerSecond.ToString("000.0 fps / ") + _fta.CurrentAverageFrameTimeMilliseconds.ToString("#00.00 ms"));

                ImGui.EndMainMenuBar();
            }

            if (InputTracker.GetKeyDown(Key.F11))
            {
                ToggleFullscreenState();
            }

            if (InputTracker.GetKeyDown(Key.Keypad6))
            {
                _window.X += 10;
            }
            if (InputTracker.GetKeyDown(Key.Keypad4))
            {
                _window.X -= 10;
            }
            if (InputTracker.GetKeyDown(Key.Keypad8))
            {
                _window.Y += 10;
            }
            if (InputTracker.GetKeyDown(Key.Keypad2))
            {
                _window.Y -= 10;
            }

            _window.Title = _gd.BackendType.ToString();
        }
コード例 #3
0
ファイル: GUI.Vessel.cs プロジェクト: hyblocker/VesselSharp
        /// <summary>
        /// Draws a utility window for interacting with RenderDoc
        /// </summary>
        public static void ShowRenderDocWindow()
        {
            if (RenderDoc.IsLoaded)
            {
                ImGui.SetNextWindowSize(new Vector2(264, 487));
            }
            else
            {
                ImGui.SetNextWindowSize(new Vector2(264, 80));
            }
            if (ImGui.Begin("RenderDoc"))
            {
                if (!RenderDoc.IsLoaded)
                {
                    if (ImGui.Button("Load RenderDoc"))
                    {
                        RenderDoc.Initialise();
                    }
                }
                else
                {
                    if (ImGui.Button("Start Replay UI"))
                    {
                        RenderDoc.LaunchReplayUI();
                    }

                    if (ImGui.Button("Capture Frame"))
                    {
                        RenderDoc.TriggerCapture();
                    }

                    ImGui.Text("Debug");
                    ImGui.BeginChild("Debug", new Vector2(0, 82), true);

                    bufferBool = RenderDoc.APIValidation;
                    ImGui.Checkbox("API Validation", ref bufferBool);
                    RenderDoc.APIValidation = bufferBool;

                    bufferBool = RenderDoc.VerifyBufferAccess;
                    ImGui.Checkbox("Verify Buffer Access", ref bufferBool);
                    RenderDoc.VerifyBufferAccess = bufferBool;

                    bufferBool = RenderDoc.DebugOutputMute;
                    ImGui.Checkbox("Debug Output Mute", ref bufferBool);
                    RenderDoc.DebugOutputMute = bufferBool;

                    ImGui.EndChild();

                    ImGui.Text("Behavior");
                    ImGui.BeginChild("Behavior", new Vector2(0, 160 + (RenderDoc.CaptureCallstacks ? 26 : 0)), true);

                    bufferBool = RenderDoc.AllowFullscreen;
                    ImGui.Checkbox("Allow Fullscreen", ref bufferBool);
                    RenderDoc.AllowFullscreen = bufferBool;

                    bufferBool = RenderDoc.AllowVSync;
                    ImGui.Checkbox("Allow V-Sync", ref bufferBool);
                    RenderDoc.AllowVSync = bufferBool;

                    bufferBool = RenderDoc.RefAllResources;
                    ImGui.Checkbox("Reference All Resources", ref bufferBool);
                    RenderDoc.RefAllResources = bufferBool;

                    bufferBool = RenderDoc.CaptureAllCmdLists;
                    ImGui.Checkbox("Capture All Command Lists", ref bufferBool);
                    RenderDoc.CaptureAllCmdLists = bufferBool;

                    bufferBool = RenderDoc.CaptureCallstacks;
                    ImGui.Checkbox("Capture Callstacks", ref bufferBool);
                    RenderDoc.CaptureCallstacks = bufferBool;

                    if (RenderDoc.CaptureCallstacks)
                    {
                        bufferBool = RenderDoc.CaptureCallstacksOnlyDraws;
                        ImGui.Checkbox("Capture Callstacks (Only Draws)", ref bufferBool);
                        RenderDoc.CaptureCallstacksOnlyDraws = bufferBool;
                    }

                    bufferBool = RenderDoc.HookIntoChildren;
                    ImGui.Checkbox("Hook Into Child Processes", ref bufferBool);
                    RenderDoc.HookIntoChildren = bufferBool;

                    ImGui.EndChild();

                    ImGui.Text("Overlay");
                    ImGui.BeginChild("Overlay", new Vector2(0, 26 + (RenderDoc.OverlayEnabled ? 26 * 3 : 10)), true);

                    bufferBool = RenderDoc.OverlayEnabled;
                    ImGui.Checkbox("Enable Overlay", ref bufferBool);
                    RenderDoc.OverlayEnabled = bufferBool;

                    if (RenderDoc.OverlayEnabled)
                    {
                        bufferBool = RenderDoc.OverlayFrameRate;
                        ImGui.Checkbox("Overlay Framerate", ref bufferBool);
                        RenderDoc.OverlayFrameRate = bufferBool;

                        bufferBool = RenderDoc.OverlayFrameNumber;
                        ImGui.Checkbox("Overlay Frame Number", ref bufferBool);
                        RenderDoc.OverlayFrameNumber = bufferBool;

                        bufferBool = RenderDoc.OverlayCaptureList;
                        ImGui.Checkbox("Overlay Capture List", ref bufferBool);
                        RenderDoc.OverlayCaptureList = bufferBool;
                    }

                    ImGui.EndChild();
                }
                ImGui.End();
            }
        }