/// <summary> /// Request the server to rematch /// </summary> /// <returns></returns> public bool Rematch() { if (IsJoined != true) { return(false); } var pak = new Rematch { UID = UID }; try { return(Send(JsonConvert.SerializeObject(pak, _serializerSettings), NetworkPacketType.Rematch)); } catch (Exception e) { Log.WriteLine(LogPriority.Error, "NetworkGameClient::Rematch(): " + e.Message); } return(false); }
private void OnRematch(Rematch evt) { SceneManager.LoadScene("LevelName"); }