Esempio n. 1
0
        /// <summary>
        /// Request the server to rematch
        /// </summary>
        /// <returns></returns>
        public bool Rematch()
        {
            if (IsJoined != true)
            {
                return(false);
            }
            var pak = new Rematch {
                UID = UID
            };

            try
            {
                return(Send(JsonConvert.SerializeObject(pak, _serializerSettings), NetworkPacketType.Rematch));
            }
            catch (Exception e) { Log.WriteLine(LogPriority.Error, "NetworkGameClient::Rematch(): " + e.Message); }
            return(false);
        }
 private void OnRematch(Rematch evt)
 {
     SceneManager.LoadScene("LevelName");
 }