コード例 #1
0
 public void Update()
 {
     Reloader.ReloadAssemblies();
     if (client != null && client.IsConnected())
     {
         ProcessPackets();
     }
 }
コード例 #2
0
 public void Update()
 {
     Reloader.ReloadAssemblies();
     if (multiplayerSession.CurrentState.CurrentStage != MultiplayerSessionConnectionStage.Disconnected)
     {
         ProcessPackets();
     }
 }
コード例 #3
0
 public void Update()
 {
     Reloader.ReloadAssemblies();
     if (clientBridge.CurrentState != ClientBridgeState.Disconnected &&
         clientBridge.CurrentState != ClientBridgeState.Failed)
     {
         ProcessPackets();
     }
 }