Esempio n. 1
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 public void Update()
 {
     Reloader.ReloadAssemblies();
     if (client != null && client.IsConnected())
     {
         ProcessPackets();
     }
 }
Esempio n. 2
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 public void Update()
 {
     Reloader.ReloadAssemblies();
     if (multiplayerSession.CurrentState.CurrentStage != MultiplayerSessionConnectionStage.Disconnected)
     {
         ProcessPackets();
     }
 }
Esempio n. 3
0
 public void Update()
 {
     Reloader.ReloadAssemblies();
     if (clientBridge.CurrentState != ClientBridgeState.Disconnected &&
         clientBridge.CurrentState != ClientBridgeState.Failed)
     {
         ProcessPackets();
     }
 }