public bool RemoveReleasedInputCommand(int input) { if (ReleasedInputToCommandMap.ContainsKey(input)) { ReleasedInputToCommandMap.Remove(input); return(true); } return(false); }
public bool AddReleasedInputCommand(int input, ICommand command) { if (!ReleasedInputToCommandMap.ContainsKey(input)) { ReleasedInputToCommandMap.Add(input, command); return(true); } return(false); }