public bool RemoveReleasedInputCommand(int input)
 {
     if (ReleasedInputToCommandMap.ContainsKey(input))
     {
         ReleasedInputToCommandMap.Remove(input);
         return(true);
     }
     return(false);
 }
 public bool AddReleasedInputCommand(int input, ICommand command)
 {
     if (!ReleasedInputToCommandMap.ContainsKey(input))
     {
         ReleasedInputToCommandMap.Add(input, command);
         return(true);
     }
     return(false);
 }