protected override void OnStateEntered() { LobbyArenaLoaded = false; RegisteredPlayersUtil.UnregisterAIPlayers(); RegisteredPlayers.BeginPlayerRegistration(); PlayerCustomizationView.Show(Continue); InGameConstants.BattlePlayerPartsFade = true; PlayerSpawner.ShouldRespawn = true; delayedBackToMainMenuView_ = CornerDelayedActionView.Show("BACK TO MAIN MENU", CornerPoint.TopLeft, ActionType.Negative, GoBack); // in case where no players to customize - continue if (RegisteredPlayers.AllPlayers.Count <= 0) { Continue(); return; } else { ArenaManager.Instance.AnimateLoadArena(GameConstants.Instance.PlayerCustomizationLobbyArena, callback: () => { LobbyArenaLoaded = true; }); } }