void OnAddPlayerSelection() { if (RegisteredPlayersCount >= MaxLocalPlayers) { return; } DrawableString playerString = new DrawableString(new DrawingOptions() { Position = new Vector2(0, 0) }); PlayerEntry entry = new PlayerEntry(RegisteredPlayersCount, playerString); RegistrationSelection.ListEntries.Insert(RegisteredPlayersCount, new SelectionEntry(playerString, new Selector())); RegisteredPlayers.Add(entry); UpdateAfterAddPlayer(); UpdateEntryPositions(); }
public void RegisterPlayer(BattleshipPlayer player) { RegisteredPlayers.Add(player); }
public void Register(IPlayer player) { RegisteredPlayers.Add(player); }