コード例 #1
0
ファイル: RegionMap.cs プロジェクト: Killir/Mapa
    public void SetRegionMapValues(RegionMap regionMap)
    {
        textureSize = regionMap.textureSize;
        hdCount     = 0;
        foreach (HumidityData hd in regionMap.humidityLevels)
        {
            if (hd.isActive)
            {
                hdCount++;
            }
        }
        hdLenghts  = regionMap.GetHumidityLevelsLenght(hdLenghts);
        hdIncRegs  = regionMap.GetAllIncludedRegions(hdIncRegs);
        biomsBlend = regionMap.biomsBlend;

        if (useTextures)
        {
            mainTextures  = regionMap.regions.Select(x => x.mainTexture).ToArray();
            slopeTextures = regionMap.regions.Select(x => x.slopeTexture).ToArray();
        }
        scales             = GetSizedArray(regionMap.regions.Select(x => x.scale).ToArray(), scales);
        colorStrenghts     = GetSizedArray(regionMap.regions.Select(x => x.colorStrenght).ToArray(), colorStrenghts);
        mainColors         = GetSizedArray(regionMap.regions.Select(x => x.mainColor).ToArray(), mainColors);
        slopeColors        = GetSizedArray(regionMap.regions.Select(x => x.slopeColor).ToArray(), slopeColors);
        heights            = GetSizedArray(regionMap.regions.Select(x => x.height).ToArray(), heights);
        slopeThresholds    = GetSizedArray(regionMap.regions.Select(x => x.slopeThreshold).ToArray(), slopeThresholds);
        slopeBlendAmounts  = GetSizedArray(regionMap.regions.Select(x => x.slopeBlendAmount).ToArray(), slopeBlendAmounts);
        regionBlendAmounts = GetSizedArray(regionMap.regions.Select(x => x.regionBlendAmount).ToArray(), regionBlendAmounts);
    }