public static void Normalize(RefrenceType <Vector2> unitVector) { }
public static void StoreDiffrencePos(RefrenceType <Vector2> diffrence, Vector2 minuend, Vector2 subtrahend) { }
public static void SumPos(RefrenceType <Vector2> sum, Vector2 summand) { }
public static void DotProduct(RefrenceType <float> product, Vector2 vec1, Vector2 vec2) { }
public static void StorePos(RefrenceType <Vector2> name, Vector2 pos) { }
public static void MultNum(RefrenceType <float> product, float multiplicant) { }
public static void StoreDistance(RefrenceType <float> dist, Vector2 pos1, Vector2 pos2) { }
public static void StoreAngle(RefrenceType <float> angle, Vector2 unitVector) { }
public static void Sum(RefrenceType <float> sum, float summand) { }
public static void StoreNum(RefrenceType <float> newnum, float number) { }
public static void Negate(RefrenceType <float> name) { }
public static void StoreFurthestPlayer(RefrenceType <string> name, Vector2 pos, float skip) { }
public static void StoreString(RefrenceType <string> name, string text) { }
public static void StoreUnitVector(RefrenceType <Vector2> unitVector, float angle) { }
public static void Flip(RefrenceType <Vector2> vector) { }
public static void Scale(RefrenceType <Vector2> vector, float scalar) { }