public static void Normalize(RefrenceType <Vector2> unitVector)
 {
 }
 public static void StoreDiffrencePos(RefrenceType <Vector2> diffrence, Vector2 minuend, Vector2 subtrahend)
 {
 }
 public static void SumPos(RefrenceType <Vector2> sum, Vector2 summand)
 {
 }
 public static void DotProduct(RefrenceType <float> product, Vector2 vec1, Vector2 vec2)
 {
 }
 public static void StorePos(RefrenceType <Vector2> name, Vector2 pos)
 {
 }
 public static void MultNum(RefrenceType <float> product, float multiplicant)
 {
 }
 public static void StoreDistance(RefrenceType <float> dist, Vector2 pos1, Vector2 pos2)
 {
 }
 public static void StoreAngle(RefrenceType <float> angle, Vector2 unitVector)
 {
 }
 public static void Sum(RefrenceType <float> sum, float summand)
 {
 }
 public static void StoreNum(RefrenceType <float> newnum, float number)
 {
 }
 public static void Negate(RefrenceType <float> name)
 {
 }
 public static void StoreFurthestPlayer(RefrenceType <string> name, Vector2 pos, float skip)
 {
 }
 public static void StoreString(RefrenceType <string> name, string text)
 {
 }
 public static void StoreUnitVector(RefrenceType <Vector2> unitVector, float angle)
 {
 }
 public static void Flip(RefrenceType <Vector2> vector)
 {
 }
 public static void Scale(RefrenceType <Vector2> vector, float scalar)
 {
 }