コード例 #1
0
    public static void ParticleProcessor(MPWorld world, int numParticles, MPParticle *particles)
    {
        for (int i = 0; i < numParticles; ++i)
        {
            if (particles[i].hit == -1 || particles[i].hit == particles[i].hit_prev)
            {
                continue;
            }

            GameObject            col = world.colliders[particles[i].hit];
            RedirectForceToParent cp  = col.GetComponent <RedirectForceToParent>();
            if (cp)
            {
                Transform parent = col.transform.parent;
                if (parent)
                {
                    MPUtils.CallParticleHitHandler(world, parent.gameObject, ref particles[i]);
                }
            }
            else
            {
                MPUtils.CallParticleHitHandler(world, col, ref particles[i]);
            }
        }
    }
コード例 #2
0
 public static unsafe void GatheredHitProcessor(MPWorld world, int numHits, MPHitData *hits)
 {
     for (int i = 0; i < numHits; ++i)
     {
         if (hits[i].num_hits == 0)
         {
             continue;
         }
         GameObject            col = world.colliders[i];
         RedirectForceToParent cp  = col.GetComponent <RedirectForceToParent>();
         if (cp)
         {
             Transform parent = col.transform.parent;
             if (parent)
             {
                 MPUtils.CallGathereditHandler(world, parent.gameObject, ref hits[i]);
             }
         }
         else
         {
             MPUtils.CallGathereditHandler(world, col, ref hits[i]);
         }
     }
 }