public static void ParticleProcessor(MPWorld world, int numParticles, MPParticle *particles) { for (int i = 0; i < numParticles; ++i) { if (particles[i].hit == -1 || particles[i].hit == particles[i].hit_prev) { continue; } GameObject col = world.colliders[particles[i].hit]; RedirectForceToParent cp = col.GetComponent <RedirectForceToParent>(); if (cp) { Transform parent = col.transform.parent; if (parent) { MPUtils.CallParticleHitHandler(world, parent.gameObject, ref particles[i]); } } else { MPUtils.CallParticleHitHandler(world, col, ref particles[i]); } } }
public static unsafe void GatheredHitProcessor(MPWorld world, int numHits, MPHitData *hits) { for (int i = 0; i < numHits; ++i) { if (hits[i].num_hits == 0) { continue; } GameObject col = world.colliders[i]; RedirectForceToParent cp = col.GetComponent <RedirectForceToParent>(); if (cp) { Transform parent = col.transform.parent; if (parent) { MPUtils.CallGathereditHandler(world, parent.gameObject, ref hits[i]); } } else { MPUtils.CallGathereditHandler(world, col, ref hits[i]); } } }