private void RedemptionBoost(Player player) { Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>(); if (((AlchemistNPCPlayer)player.GetModPlayer(mod, "AlchemistNPCPlayer")).AutoinjectorMK2 == false) { RedemptionPlayer.druidCrit -= 25; } if (((AlchemistNPCPlayer)player.GetModPlayer(mod, "AlchemistNPCPlayer")).AutoinjectorMK2) { RedemptionPlayer.druidCrit -= 15; } }
private void RedemptionBoost(Player player, int dc) { Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>(Redemption); if (dc == 0 || dc == 2) { RedemptionPlayer.druidDamage += 0.1f; } if (dc == 1 || dc == 2) { RedemptionPlayer.druidCrit += 10; } }
private void RedemptionBoost(Player player) { Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>(Redemption); RedemptionPlayer.druidDamage += 0.15f; if (((AlchemistNPCPlayer)player.GetModPlayer(mod, "AlchemistNPCPlayer")).AutoinjectorMK2 == false) { RedemptionPlayer.druidCrit /= 2; } if (((AlchemistNPCPlayer)player.GetModPlayer(mod, "AlchemistNPCPlayer")).AutoinjectorMK2) { RedemptionPlayer.druidCrit /= 2; RedemptionPlayer.druidCrit += 10; } }
private void RedemptionBoost(Player player, int c) { Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>(); if (c == 0) { RedemptionPlayer.druidCrit += 10; } if (c == 1) { RedemptionPlayer.druidCrit += 5; } if (c == 2) { RedemptionPlayer.druidCrit += 4; } }
private void RedemptionBoost(Player player) { Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>(Redemption); if (ModLoader.GetMod("CalamityMod") != null) { if (!player.HasBuff(ModLoader.GetMod("CalamityMod").BuffType("Fab"))) { RedemptionPlayer.druidDamage += 0.14f; } if (player.HasBuff(ModLoader.GetMod("CalamityMod").BuffType("Fab"))) { RedemptionPlayer.druidDamage += 0.24f; } } RedemptionPlayer.druidCrit += 2; }
private void RedemptionBoost(Player player) { Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>(); RedemptionPlayer.druidCrit += p; }
private void RedemptionBoost(Player player) { Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>(Redemption); RedemptionPlayer.druidDamage += 0.1f; }