private void RedemptionBoost(Player player)
 {
     Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>();
     if (((AlchemistNPCPlayer)player.GetModPlayer(mod, "AlchemistNPCPlayer")).AutoinjectorMK2 == false)
     {
         RedemptionPlayer.druidCrit -= 25;
     }
     if (((AlchemistNPCPlayer)player.GetModPlayer(mod, "AlchemistNPCPlayer")).AutoinjectorMK2)
     {
         RedemptionPlayer.druidCrit -= 15;
     }
 }
Example #2
0
 private void RedemptionBoost(Player player, int dc)
 {
     Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>(Redemption);
     if (dc == 0 || dc == 2)
     {
         RedemptionPlayer.druidDamage += 0.1f;
     }
     if (dc == 1 || dc == 2)
     {
         RedemptionPlayer.druidCrit += 10;
     }
 }
Example #3
0
 private void RedemptionBoost(Player player)
 {
     Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>(Redemption);
     RedemptionPlayer.druidDamage += 0.15f;
     if (((AlchemistNPCPlayer)player.GetModPlayer(mod, "AlchemistNPCPlayer")).AutoinjectorMK2 == false)
     {
         RedemptionPlayer.druidCrit /= 2;
     }
     if (((AlchemistNPCPlayer)player.GetModPlayer(mod, "AlchemistNPCPlayer")).AutoinjectorMK2)
     {
         RedemptionPlayer.druidCrit /= 2;
         RedemptionPlayer.druidCrit += 10;
     }
 }
Example #4
0
 private void RedemptionBoost(Player player, int c)
 {
     Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>();
     if (c == 0)
     {
         RedemptionPlayer.druidCrit += 10;
     }
     if (c == 1)
     {
         RedemptionPlayer.druidCrit += 5;
     }
     if (c == 2)
     {
         RedemptionPlayer.druidCrit += 4;
     }
 }
Example #5
0
 private void RedemptionBoost(Player player)
 {
     Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>(Redemption);
     if (ModLoader.GetMod("CalamityMod") != null)
     {
         if (!player.HasBuff(ModLoader.GetMod("CalamityMod").BuffType("Fab")))
         {
             RedemptionPlayer.druidDamage += 0.14f;
         }
         if (player.HasBuff(ModLoader.GetMod("CalamityMod").BuffType("Fab")))
         {
             RedemptionPlayer.druidDamage += 0.24f;
         }
     }
     RedemptionPlayer.druidCrit += 2;
 }
Example #6
0
 private void RedemptionBoost(Player player)
 {
     Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>();
     RedemptionPlayer.druidCrit += p;
 }
Example #7
0
 private void RedemptionBoost(Player player)
 {
     Redemption.Items.DruidDamageClass.DruidDamagePlayer RedemptionPlayer = player.GetModPlayer <Redemption.Items.DruidDamageClass.DruidDamagePlayer>(Redemption);
     RedemptionPlayer.druidDamage += 0.1f;
 }