// Mocking methods private int LoadPreSortedData() // speeds up debugging by not having to re sort file { FinalLine f = new FinalLine(); StreamReader r = new StreamReader(SourceFile); List <FinalLine> sorted = new List <FinalLine>(); FileInfo fi = new FileInfo(SourceFile); long size = fi.Length; // size in bits long bytesRead = 0; int percent = 0; const int bytesPerChar = 1; //ASCII string line; while (!r.EndOfStream) { line = r.ReadLine(); f.ReadLine(line); sorted.Add(new FinalLine(f)); bytesRead += (line.Length + 2) * bytesPerChar; // +2 to account for return char and new line if (percent < bytesRead * 100 / size) { percent++; bgw.ReportProgress(percent); } } r.Close(); Records.AddFirst(sorted); return(Records.First().Count()); }
public void StartGame() { _gamePanel.gameObject.SetActive(true); var newRecord = Records.First?.Value ?? new Record { Level = 0, Score = 0 }; Records.AddFirst(newRecord); var level = Records.First.Value.Level; InitLevelData(level); }
private int FirstPass(StationDictionary stations) // reads in data and converts to numerical form { StreamReader r = new StreamReader(SourceFile); FinalLine f = new FinalLine(); FileInfo fi = new FileInfo(SourceFile); long size = fi.Length; //bytes in file long bytesRead = 0; int percent = 0; string line; const int bytesPerChar = 1; // UTF-8 while (!r.EndOfStream) { line = r.ReadLine(); if (f.TryInitialise(line, stations)) { Records.AddFirst(new List <FinalLine> { new FinalLine(f) }); } bytesRead += (line.Length + 2) * bytesPerChar; // +2 to account for return and new line if (percent < (bytesRead * split) / size) { percent++; bgw.ReportProgress(percent); } } r.Close(); return(Records.Count()); }