コード例 #1
0
ファイル: Recorder.cs プロジェクト: tzaeru/TZs-Unity-Snippets
    protected void Record()
    {
        if (last_recorded_at >= 0.0f && last_recorded_at > (Time.time - 1.0f / record_frequency))
        {
            return;
        }
        // Gather states
        RecordData.RecordObjectState[] states = new RecordData.RecordObjectState[transforms.Length];
        for (int i = 0; i < transforms.Length; i++)
        {
            RecordData.RecordObjectState state = new RecordData.RecordObjectState();
            state.position  = transforms[i].localPosition;
            state.rotation  = transforms[i].localRotation;
            state.scale     = transforms[i].localScale;
            state.active    = transforms[i].gameObject.activeSelf;
            state.transform = transforms[i];

            states[i] = state;
        }

        record_data.SaveStates(states, Time.time - record_start_time);

        last_recorded_at = Time.time;
    }