/// <summary> /// Lấy số Gold hiện tại /// </summary> public int LoadGold() { string gold = ReadWriteFileText.GetStringFromPrefab(Data._Gold); if (gold != "") { return(int.Parse(gold)); } return(0); }
// Use this for initialization void Awake() { string sound = ReadWriteFileText.GetStringFromPrefab(Data._LinkSound); if (sound == "") { _GameControler = FindObjectOfType <GameControler>(); _GameControler._GameState._Music = true; _GameControler._GameState._Sound = true; } else { string[] arrSound = sound.Split('#'); _GameControler._GameState._Music = bool.Parse(arrSound[0]); _GameControler._GameState._Sound = bool.Parse(arrSound[1]); } }
/// <summary> /// Load danh sách súng player /// </summary> public void LoadStatePickPlayer() { string strPick = ReadWriteFileText.GetStringFromPrefab(Data._LinkPic); if (strPick == "") { strPick = "1*1*1*0*1*0*0*0*1*0*0*1*0*0*0*1*0*0"; } string[] arrPick = strPick.Split('*'); string[] arrAmmo = Data._LinkAmmo.Split('*'); _GameControler._ListStatePickPlayer = new Pick[arrPick.Length]; for (int i = 0; i < arrPick.Length; i++) { string state = arrPick[i] == "1" ? "true" : "false"; Pick pic = new Pick(i, int.Parse(arrAmmo[i]), bool.Parse(state)); _GameControler._ListStatePickPlayer[i] = pic; } }