public void turnOnToolTip(int whatButton, Vector3 position) { toolTip.gameObject.SetActive(true); toolTip.GetComponent <RectTransform>().localPosition = position; StoryMission mission = missionManager.allStoryMissions[missionManager.dungeonLevelThresholds[whatLevel - 1] - 4 + whatButton]; toolTip.updateRewards(mission.goldReward, mission.skillPointReward, mission.itemRewards, mission.bossInfo, MiscData.completedMissions.Contains(mission.missionID)); }
void addRewards() { PlayerProperties.playerScript.loadPrevItems(); buildingUnlocker?.unlockDialogues(); if (MiscData.missionID != null) { if (MiscData.finishedMission == false) { StoryMission mission = storyMissionDatabase[MiscData.missionID]; returnNotifications.updateRewards(0, 0, null, mission.missionIcon, true, false); } else { if (!MiscData.completedMissions.Contains(MiscData.missionID)) { MiscData.completedMissions.Add(MiscData.missionID); StoryMission compMission = storyMissionDatabase[MiscData.missionID]; HubProperties.storeGold += compMission.goldReward; PlayerUpgrades.numberMaxSkillPoints += compMission.skillPointReward; PlayerUpgrades.numberSkillPoints += compMission.skillPointReward; foreach (GameObject item in compMission.itemRewards) { GameObject spawnedItem = Instantiate(item); spawnedItem.transform.SetParent(GameObject.Find("PresentItems").transform); if (PlayerItems.inventoryItemsIDs.Count < PlayerItems.maxInventorySize) { PlayerItems.inventoryItemsIDs.Add(spawnedItem.name); PlayerProperties.playerInventory.itemList.Add(spawnedItem); } else { HubProperties.vaultItems.Add(spawnedItem.name); FindObjectOfType <GoldenVault>().vaultItems.Add(spawnedItem); } } returnNotifications.updateRewards(compMission.goldReward, compMission.skillPointReward, compMission.itemRewards, compMission.missionIcon, false, false); } else { StoryMission mission = storyMissionDatabase[MiscData.missionID]; returnNotifications.updateRewards(0, 0, null, mission.missionIcon, false, true); } SaveSystem.SaveGame(); } } }
void Awake() { for (int i = 0; i < missionIDs.Count; i++) { if (i < bossManagers.Count && bossManagers[i] != null) { bossDict.Add(missionIDs[i], bossManagers[i]); } if (missions[i] != null) { missionDict.Add(missionIDs[i], missions[i]); } } currMission = missionDict[MiscData.missionID]; FindObjectOfType <RoomTemplates>().setMaxRoomCount(); }
public void loadMissionIcons(int whichDungeonLevel, string sceneName) { missionManager = FindObjectOfType <HubMissionLoader>(); sceneToLoad = sceneName; whatLevel = whichDungeonLevel; int completedAmount = 0; for (int i = 0; i < minorBossButtons.Length; i++) { // Set mission to the first + sequentially going upward mission StoryMission mission = missionManager.allStoryMissions[missionManager.dungeonLevelThresholds[whatLevel - 1] - 4 + i]; // Set the button sprite to whatever the mission sprite is minorBossButtons[i].GetComponent <Image>().sprite = mission.missionIcon; // Adjusting the star display for (int k = 0; k < 14; k++) { // Accesses image objects and sets them to active depending on the difficulty level if (k < mission.difficulty) { minorBossButtons[i].GetComponentInChildren <GridLayoutGroup>().transform.GetChild(k).gameObject.SetActive(true); } else { minorBossButtons[i].GetComponentInChildren <GridLayoutGroup>().transform.GetChild(k).gameObject.SetActive(false); } } // if mission already completed, set completed image to active if (MiscData.completedMissions.Contains(mission.missionID)) { minorBossButtons[i].GetComponentsInChildren <Image>()[1].enabled = true; lockedImageIcons[i].enabled = false; minorBossButtons[i].enabled = true; completedAmount++; } else { minorBossButtons[i].GetComponentsInChildren <Image>()[1].enabled = false; if (completedAmount >= i) { minorBossButtons[i].GetComponent <Image>().color = Color.white; lockedImageIcons[i].enabled = false; minorBossButtons[i].enabled = true; } else { minorBossButtons[i].GetComponent <Image>().color = Color.grey; lockedImageIcons[i].enabled = true; minorBossButtons[i].enabled = false; } } // Set the title to the name of the boss minorBossButtons[i].GetComponentInChildren <Text>().text = mission.bossName; } StoryMission bossMission = missionManager.allStoryMissions[missionManager.dungeonLevelThresholds[whatLevel - 1] - 1]; finalBossButton.GetComponent <Image>().sprite = bossMission.missionIcon; for (int i = 0; i < 14; i++) { if (i < bossMission.difficulty) { finalBossButton.GetComponentInChildren <GridLayoutGroup>().transform.GetChild(i).gameObject.SetActive(true); } else { finalBossButton.GetComponentInChildren <GridLayoutGroup>().transform.GetChild(i).gameObject.SetActive(false); } } if (MiscData.completedMissions.Contains(bossMission.missionID)) { finalBossButton.GetComponentsInChildren <Image>()[1].enabled = true; lockedImageIcons[3].enabled = false; } else { finalBossButton.GetComponentsInChildren <Image>()[1].enabled = false; // If all previous three boss quests are complete, allow the player to challenge the final boss of the level if (completedAmount >= 3) { lockedImageIcons[3].enabled = false; finalBossButton.GetComponent <Image>().color = Color.white; } else { lockedImageIcons[3].enabled = true; finalBossButton.GetComponent <Image>().color = Color.grey; finalBossButton.enabled = false; } } finalBossButton.GetComponentInChildren <Text>().text = bossMission.bossName; }