コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     dialogueManager = FindObjectOfType <DialogueManager>();
     dialogueManager.onAllDialoguesFinished += OnConversationEnded;
     readLipsManager = FindObjectOfType <ReadLipsManager>();
     readLipsManager.OnAwkwardMax += OnAwkwardReachMax;
 }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     animator = GetComponent <Animator>();
     readLips = FindObjectOfType <ReadLipsManager>();
     readLips.OnStartReadingLips.AddListener(OnStartReadingLips);
     readLips.OnEndReadingLips.AddListener(OnEndReadingLips);
     readLips.OnAwkwardMax += LoseGame;
 }
コード例 #3
0
    // Start is called before the first frame update
    void Start()
    {
        animator        = GetComponent <Animator>();
        dialogueManager = FindObjectOfType <DialogueManager>();
        dialogueManager.OnLineStarted  += OnLineStarted;
        dialogueManager.OnLineFinished += OnFinishedLine;
        dialogueManager.OnRightAnswer  += OnRightAnswer;
        dialogueManager.OnWrongAnswer  += OnWrongAnswer;

        readLipsManager = FindObjectOfType <ReadLipsManager>();
        readLipsManager.OnAwkwardMax += OnAwkwardReachMax;
    }
コード例 #4
0
    // Start is called before the first frame update
    void Start()
    {
        dialogueManager = FindObjectOfType <DialogueManager>();
        dialogueManager.OnRightAnswer += OnRightAnswer;
        dialogueManager.OnWrongAnswer += OnWrongAnswer;

        readLipsManager = FindObjectOfType <ReadLipsManager>();
        readLipsManager.OnAwkwardMax += OnAwkwardReachesMax;

        TargetVolumes = new float[MusicSources.Length];
        ChangeMusic(MusicIndex);
    }
コード例 #5
0
    // Start is called before the first frame update
    void Start()
    {
        Distortion = FindObjectOfType <DistortionManager>();
        Distortion.OnWarningStarted.AddListener(BlinkingStarts);
        Distortion.OnWarningFinished.AddListener(BlinkingFinishes);

        ReadLips = FindObjectOfType <ReadLipsManager>();
        ReadLips.OnAwkwardMax += OnAwkwardReachesMax;
        textAudioSource        = GetComponent <AudioSource>();

        answerButtons = AnswerLabelsContainer.GetComponentsInChildren <Button>();

        StartCoroutine(ShowDialogueLines());
    }
コード例 #6
0
 // Start is called before the first frame update
 void Start()
 {
     ReadLips = FindObjectOfType <ReadLipsManager>();
 }
コード例 #7
0
 // Start is called before the first frame update
 void Start()
 {
     readLips = FindObjectOfType <ReadLipsManager>();
     readLips.OnAwkwardMax += EndGame;
 }