// Start is called before the first frame update void Start() { dialogueManager = FindObjectOfType <DialogueManager>(); dialogueManager.onAllDialoguesFinished += OnConversationEnded; readLipsManager = FindObjectOfType <ReadLipsManager>(); readLipsManager.OnAwkwardMax += OnAwkwardReachMax; }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); readLips = FindObjectOfType <ReadLipsManager>(); readLips.OnStartReadingLips.AddListener(OnStartReadingLips); readLips.OnEndReadingLips.AddListener(OnEndReadingLips); readLips.OnAwkwardMax += LoseGame; }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); dialogueManager = FindObjectOfType <DialogueManager>(); dialogueManager.OnLineStarted += OnLineStarted; dialogueManager.OnLineFinished += OnFinishedLine; dialogueManager.OnRightAnswer += OnRightAnswer; dialogueManager.OnWrongAnswer += OnWrongAnswer; readLipsManager = FindObjectOfType <ReadLipsManager>(); readLipsManager.OnAwkwardMax += OnAwkwardReachMax; }
// Start is called before the first frame update void Start() { dialogueManager = FindObjectOfType <DialogueManager>(); dialogueManager.OnRightAnswer += OnRightAnswer; dialogueManager.OnWrongAnswer += OnWrongAnswer; readLipsManager = FindObjectOfType <ReadLipsManager>(); readLipsManager.OnAwkwardMax += OnAwkwardReachesMax; TargetVolumes = new float[MusicSources.Length]; ChangeMusic(MusicIndex); }
// Start is called before the first frame update void Start() { Distortion = FindObjectOfType <DistortionManager>(); Distortion.OnWarningStarted.AddListener(BlinkingStarts); Distortion.OnWarningFinished.AddListener(BlinkingFinishes); ReadLips = FindObjectOfType <ReadLipsManager>(); ReadLips.OnAwkwardMax += OnAwkwardReachesMax; textAudioSource = GetComponent <AudioSource>(); answerButtons = AnswerLabelsContainer.GetComponentsInChildren <Button>(); StartCoroutine(ShowDialogueLines()); }
// Start is called before the first frame update void Start() { ReadLips = FindObjectOfType <ReadLipsManager>(); }
// Start is called before the first frame update void Start() { readLips = FindObjectOfType <ReadLipsManager>(); readLips.OnAwkwardMax += EndGame; }