public override void DrawWorld() { DrawColor = Raylib.ColorFromNormalized(Vector4.Lerp(Vector4.One, new Vector4(1, 0.35f, 0.2f, 1), Heat / 100.0f)); base.DrawWorld(); }
public override void DrawWorld() { DrawColor = Raylib.ColorFromNormalized(Vector4.Lerp(Vector4.One, new Vector4(1, 0.35f, 0.2f, 1), Heat / 100.0f)); base.DrawWorld(); }