コード例 #1
0
ファイル: ScreenController.cs プロジェクト: MSylvia/disaster5
        public void Update()
        {
            drawScreen.Update();

            Raylib.BeginDrawing();
            Raylib.BeginTextureMode(renderTexture);
            Raylib.ClearBackground(Color.BLACK);

            Raylib.BeginMode3D(camera);

            ModelRenderer.RenderQueue();

            Raylib.EndMode3D();
            Raylib.EndTextureMode();

            Raylib.ClearBackground(Color.BLACK);


            Raylib.DrawTexturePro(
                renderTexture.texture,
                new Rectangle(0, 0, renderTexture.texture.width, -renderTexture.texture.height),
                new Rectangle(0, 0, 640, 480),
                Vector2.Zero,
                0,
                Color.RAYWHITE
                );

            drawScreen.Render();
            Raylib.EndDrawing();

            Debug.Label("swap window");
        }
コード例 #2
0
ファイル: Game.cs プロジェクト: EthanJones19/MathForGames
        private void Draw()
        {
            Raylib.BeginDrawing();
            Raylib.BeginMode3D(_camera);

            Raylib.ClearBackground(Color.RAYWHITE);
            _scenes[_currentSceneIndex].Draw();
            Raylib.EndMode3D();
            Raylib.EndDrawing();
        }
コード例 #3
0
ファイル: Game.cs プロジェクト: thebotfly/MathforGames3D
        private void Draw()
        {
            Raylib.BeginDrawing();
            Raylib.BeginMode3D(_camera);
            Raylib.ClearBackground(Color.RAYWHITE);

            Raylib.DrawGrid(10, 1.0f);

            Raylib.EndMode3D();
            Raylib.EndDrawing();
        }
コード例 #4
0
        private void Draw()
        {
            Raylib.BeginDrawing();
            Raylib.BeginMode3D(_camera);
            Raylib.ClearBackground(Color.DARKBLUE);

            Raylib.DrawSphere(new System.Numerics.Vector3(), 5, Color.RED);

            Raylib.DrawGrid(10, 1.0f);
            Raylib.EndMode3D();
            Raylib.EndDrawing();
        }
コード例 #5
0
ファイル: Game.cs プロジェクト: ChaseJHickman/MathForGame
        private void Draw()
        {
            Raylib.BeginDrawing();
            Raylib.BeginMode3D(_camera);

            Raylib.ClearBackground(Color.DARKGRAY);
            Raylib.DrawSphere(new System.Numerics.Vector3(), 1, Color.PINK);
            Raylib.DrawGrid(20, 1.0f);

            Raylib.EndMode3D();
            Raylib.EndDrawing();
        }
コード例 #6
0
ファイル: ScreenController.cs プロジェクト: Sievaxx/disaster5
        public void Update()
        {
            drawScreen.Update();

            Raylib.BeginDrawing();

            Raylib.BeginTextureMode(renderTexture);
            Raylib.ClearBackground(Color.BLACK);
            Raylib.BeginMode3D(camera);
            ModelRenderer.RenderQueue();
            Raylib.EndMode3D();
            Raylib.EndTextureMode();

            Raylib.ClearBackground(Color.BLACK);
            //Console.WriteLine(renderTexture.depth.id);

            Raylib.BeginShaderMode(postProcessShader);
            Raylib.SetShaderValueTexture(postProcessShader, Raylib.GetShaderLocation(postProcessShader, "depthTexture"), renderTexture.depth);
            unsafe
            {
                Vector4 screenDims = new Vector4(screenWidth, screenHeight, windowWidth, windowHeight);
                IntPtr  pointer    = new IntPtr(&screenDims);
                Raylib.SetShaderValue(
                    postProcessShader,
                    Raylib.GetShaderLocation(postProcessShader, "screenSize"),
                    pointer,
                    ShaderUniformDataType.SHADER_UNIFORM_VEC4
                    );
            }

            Raylib.DrawTexturePro(
                renderTexture.texture,
                new Rectangle(0, 0, renderTexture.texture.width, -renderTexture.texture.height),
                new Rectangle(0, 0, windowWidth, windowHeight),
                Vector2.Zero,
                0,
                Color.WHITE
                );
            Raylib.EndShaderMode();
            drawScreen.Render();
            Rlgl.rlDrawRenderBatchActive();

            Raylib.EndDrawing();

            Debug.Label("swap window");
        }
コード例 #7
0
        static void Main(string[] args)
        {
            Raylib.InitWindow(1366, 768, "Foam Test");
            Raylib.SetTargetFPS(60);

            //args = new string[] { "C:/Projekti/Foam/bin/mapfoam/sample/test.mapfoam" };
            //args = new[] { "C:/Projekti/Ray/build/bin/sample/light_test.mapfoam" };

            Cam3D = new Camera3D(new Vector3(1, 1, 1), Vector3.Zero, Vector3.UnitY);
            Raylib.SetCameraMode(Cam3D, CameraMode.CAMERA_FREE);

            Model[]   Models    = null;
            FoamModel FoamModel = null;

            bool DrawText        = true;
            bool DrawWireframe   = false;
            bool DrawSkeleton    = true;
            bool UpdateAnimation = true;

            while (!Raylib.WindowShouldClose())
            {
                if (Raylib.IsKeyPressed(KeyboardKey.KEY_F1))
                {
                    DrawText = !DrawText;
                }

                if (Raylib.IsKeyPressed(KeyboardKey.KEY_F2))
                {
                    DrawWireframe = !DrawWireframe;
                }

                if (Raylib.IsKeyPressed(KeyboardKey.KEY_F3))
                {
                    DrawSkeleton = !DrawSkeleton;
                }

                if (Raylib.IsKeyPressed(KeyboardKey.KEY_F4))
                {
                    UpdateAnimation = !UpdateAnimation;
                }

                if (Raylib.IsFileDropped() || (args != null && args.Length > 0))
                {
                    string DroppedFile = null;

                    if (args != null && args.Length > 0)
                    {
                        DroppedFile = args[0];
                        args        = null;
                    }
                    else
                    {
                        DroppedFile = Raylib.GetDroppedFiles()[0];
                    }

                    Model[] NewModels = LoadModels(DroppedFile, out float Scale, out FoamModel NewFoamModel);

                    if (NewModels != null && NewFoamModel != null)
                    {
                        if (NewModels.Length == 0 && NewFoamModel.Animations != null && FoamModel != null)
                        {
                            foreach (var NewAnim in NewFoamModel.Animations)
                            {
                                Utils.Append(ref FoamModel.Animations, NewAnim);
                            }
                        }
                        else
                        {
                            if (Models != null)
                            {
                                foreach (var M in Models)
                                {
                                    Raylib.UnloadModel(M);
                                }
                            }

                            Models    = NewModels;
                            FoamModel = NewFoamModel;

                            //Cam3D.position = new Vector3(0.5f, 0.25f, 0.5f) * Scale;
                            //Cam3D.target = new Vector3(0, 0.25f, 0) * Scale;
                        }
                    }

                    Raylib.ClearDroppedFiles();
                }

                /*if (Models != null)
                 *      UpdateModel(FoamModel, FrameIndex);*/

                Raylib.BeginDrawing();
                Raylib.ClearBackground(new Color(50, 50, 50));
                //Raylib.ClearBackground(new Color(0, 0, 0));

                if (Models != null)
                {
                    Raylib.UpdateCamera(ref Cam3D);
                    Raylib.BeginMode3D(Cam3D);


                    for (int i = 0; i < Models.Length; i++)
                    {
                        if (DrawWireframe)
                        {
                            Raylib.DrawModelWires(Models[i], Vector3.Zero, 1, Color.White);
                        }
                        else
                        {
                            Raylib.DrawModel(Models[i], Vector3.Zero, 1, Color.White);
                        }
                    }

                    if (UpdateAnimation)
                    {
                        UpdateModelAnimation(FoamModel);
                    }

                    if (FoamModel != null && DrawSkeleton)
                    {
                        DrawBones(FoamModel);
                    }

                    Raylib.EndMode3D();

                    if (DrawText)
                    {
                        if (WorldTexts != null)
                        {
                            foreach (var KV in WorldTexts)
                            {
                                Raylib.DrawText(KV.Value, (int)KV.Key.X, (int)KV.Key.Y, 10, Color.White);
                            }
                        }
                    }
                }

                DrawTextLine("F1 - Toggle bone names", 0);
                DrawTextLine("F2 - Toggle wireframe", 1);
                DrawTextLine("F3 - Toggle skeleton", 2);
                DrawTextLine("F4 - Toggle animations", 3);

                Raylib.DrawFPS(5, 5);
                Raylib.EndDrawing();
            }
        }