// Update is called once per frame void FixedUpdate() { playerTransform = transform.position; if (Input.GetButton("Raycast1player" + pc.joystickNum)) { if (GetObject()) { GetOffset(); if (rb.bodyType != RigidbodyType2D.Static) { rb.velocity = offset * moveSpeed; rb.gravityScale = 0; testObject.isBeingPushed = true; } } } else if (Input.GetButton("Raycast2player" + pc.joystickNum)) { if (GetObject()) { GetOffset(); if (rb.bodyType != RigidbodyType2D.Static) { rb.velocity = -offset * moveSpeed; rb.gravityScale = 0; testObject.isBeingPushed = true; /*if (!pc.GetTaunt()) * { * pc.TauntControl(true); * }*/ } } } else { //pc.TauntControl(false); rs.ClearLines(); } }
void FixedUpdate() { if (Input.GetButton("Raycast1player" + pc.joystickNum)) { if (GetObject() && testObject.canBeSized) { //pc.TauntControl(true); testObject.transform.localScale = Vector3.Lerp(testObject.transform.localScale, testObject.GetLargeScale(), testObject.GetScaleSpeed() * Time.deltaTime); } } else if (Input.GetButton("Raycast2player" + pc.joystickNum)) { if (GetObject() && testObject.canBeSized) { //pc.TauntControl(true); testObject.transform.localScale = Vector3.Lerp(testObject.transform.localScale, testObject.GetSmallScale(), testObject.GetScaleSpeed() * Time.deltaTime); } } else { rs.ClearLines(); } }
IEnumerator delay() { yield return(new WaitForSeconds(0.1f)); rs.ClearLines(); }