// Update is called once per frame
    void FixedUpdate()
    {
        playerTransform = transform.position;

        if (Input.GetButton("Raycast1player" + pc.joystickNum))
        {
            if (GetObject())
            {
                GetOffset();
                if (rb.bodyType != RigidbodyType2D.Static)
                {
                    rb.velocity              = offset * moveSpeed;
                    rb.gravityScale          = 0;
                    testObject.isBeingPushed = true;
                }
            }
        }
        else if (Input.GetButton("Raycast2player" + pc.joystickNum))
        {
            if (GetObject())
            {
                GetOffset();
                if (rb.bodyType != RigidbodyType2D.Static)
                {
                    rb.velocity              = -offset * moveSpeed;
                    rb.gravityScale          = 0;
                    testObject.isBeingPushed = true;

                    /*if (!pc.GetTaunt())
                     * {
                     *  pc.TauntControl(true);
                     * }*/
                }
            }
        }
        else
        {
            //pc.TauntControl(false);
            rs.ClearLines();
        }
    }
Exemple #2
0
 void FixedUpdate()
 {
     if (Input.GetButton("Raycast1player" + pc.joystickNum))
     {
         if (GetObject() && testObject.canBeSized)
         {
             //pc.TauntControl(true);
             testObject.transform.localScale = Vector3.Lerp(testObject.transform.localScale, testObject.GetLargeScale(), testObject.GetScaleSpeed() * Time.deltaTime);
         }
     }
     else if (Input.GetButton("Raycast2player" + pc.joystickNum))
     {
         if (GetObject() && testObject.canBeSized)
         {
             //pc.TauntControl(true);
             testObject.transform.localScale = Vector3.Lerp(testObject.transform.localScale, testObject.GetSmallScale(), testObject.GetScaleSpeed() * Time.deltaTime);
         }
     }
     else
     {
         rs.ClearLines();
     }
 }
Exemple #3
0
    IEnumerator delay()
    {
        yield return(new WaitForSeconds(0.1f));

        rs.ClearLines();
    }