public override void Exit() { base.Exit(); _playerLOS.StopDetecting(); _wallDetector.StopDetecting(); _groundDetector.StopDetecting(); _groundInFrontDetector.StopDetecting(); }
public override void Exit() { base.Exit(); _detectedGraphic.SetActive(false); _playerLOS.StopDetecting(); _closeRangeDetector.StopDetecting(); }
public override void Exit() { base.Exit(); _wallDetector.StopDetecting(); _groundInFrontDetector.StopDetecting(); _playerLOS.StopDetecting(); _playerClose.StopDetecting(); _detectedGraphic.SetActive(false); }
public override void Exit() { base.Exit(); _playerLOS.StopDetecting(); }