/// <summary> /// Saves map to xml file. Gets name from 3D input field. /// </summary> public void SaveMap() { if (mapName.Length == 0 || mapName.IndexOfAny(Path.GetInvalidFileNameChars()) != -1) { msg.SetText("Map name is not correct!", 4f, Color.red); return; } mapPath = PathToMapsDir + "/" + Path.GetFileNameWithoutExtension(mapName) + ".xml"; Map map = new Map(mapName, elementTypes, biomeType, difficulty); if (map.IsMapDefined) { MapSerializer mapSerializer = new MapSerializer(mapPath); mapSerializer.Serialize(map); msg.SetText($"Saved map correctly in: {mapPath}", 6f, Color.green); MakeMapMiniature(); RankingManager.RemoveAllRecords(map.name); SaveLoadManager.ClearSave(map); } else { msg.SetText("Cannot save this map due to some problems!", 4f, Color.red); } }